Ludum Dare #51compo
Every10SecondsToEliminateShape
The green area in the lower left corner will detect square objects, and the green area in the upper right corner will detect rectangular objects. At the end of 10s, the system will check whether the shapes in all green areas meet the requirements, and eliminate the shapes if they meet the requirements.
You can click on the shape to place it in the green area, but once placed it cannot be moved.
See what your maximum score can be!
PS:The purpose of the game is actually trying to simulate the process of workers assembling parts into products in a factory, so the number of graphics moving more than slowed down because they are too heavy.
But finally made out to feel like Tetris, hahahaha.
You can click on the shape to place it in the green area, but once placed it cannot be moved.
See what your maximum score can be!
PS:The purpose of the game is actually trying to simulate the process of workers assembling parts into products in a factory, so the number of graphics moving more than slowed down because they are too heavy.
But finally made out to feel like Tetris, hahahaha.
Comments14

thedashdude3 Oct 2022, 04:35
Yeah, no itch.io link, but I got the download link working. Nice work.

DavidBradbury3 Oct 2022, 04:36
Interesting concept! Got 45 points on my 3rd go. I understand the concept of going with slow movement - Maybe having a preview of where you're going to place the piece would be good? Then if someone is wondering why a piece isn't moving, they can get visual feedback. Again, very interesting!
LinWenHao3 Oct 2022, 04:36
I dont konw,but now you can download zip file on this page.I need to look into it.
LinWenHao3 Oct 2022, 04:44
Well, I didn't post this project, first time using itch, sorry

CodeRaurus3 Oct 2022, 10:56
Nice game. The gameplay kept me intrigued for a while.
I would prefer if the spawn interval would be more consistent than random. Now you might not get enough time to make space for the next one, especially when the blocks can move so slow.
I also felt each block had an anchor point you had to place in the green zone, instead of choosing which part goes where. This caused some confusion for me and hindered the gameplay unnecessarily.
Some sounds and music would've been a cool addition, but the lack of them is understandable.
Good job!
I would prefer if the spawn interval would be more consistent than random. Now you might not get enough time to make space for the next one, especially when the blocks can move so slow.
I also felt each block had an anchor point you had to place in the green zone, instead of choosing which part goes where. This caused some confusion for me and hindered the gameplay unnecessarily.
Some sounds and music would've been a cool addition, but the lack of them is understandable.
Good job!

LDJam user 3007453 Oct 2022, 17:49
It is not easy to control the pieces. It seems that the game decides where to put the blocks in the green area. Other times I was not able to move a 2 size block even there were enough space in green areas and I dragged from every part of the block...
scottgoldsmith4 Oct 2022, 02:08
Nice twist on tetris, blocks were a bit difficult to get where I needed them.

Ben Parisi5 Oct 2022, 03:43
Kind of a cool concept here. I wish block placement was much more snappy. Some sounds and vfx could have really made it pop :)

Shibaya7 Oct 2022, 22:05
Nice take on Tetris!

Lorwon7 Oct 2022, 22:06
The game is really simple but the gameplay is interesting :)

mstrp16 Oct 2022, 14:05
Interesting take on Tetris. As someone mentioned already, a bit more snap to the animation/interpolation would help when placing pieces. Overall solid game, well done!

bentglasstube16 Oct 2022, 14:17
The concept here is sound but the controls made the game frustrating for me. It was not at all clear how to place the pieces in the elimination area the way I wanted them to go. They seemed to just go wherever I first put the piece down. I think with some more intuitive controls this could be a fun game though.
BeetleBox17 Oct 2022, 12:24
The first few times I played, I felt like I was sort of randomly putting away pieces, hoping for the best.
But after a good couple rounds, I think I'm starting to get the hang of it!
Definitely did not expect it at first, but the game turned out to be a lot about being patient and planning ahead - I found it most helpful when not placing anything until I see how to build a square or rectangle, and then placing them all at once.
Not sure if that's what you were aiming for (the animated gif on the game's landing page might suggest otherwise), but either way it was definitely fun to play! My best is 50, but I got a little lucky. :P
I do think it's interesting that the Square elimination area is rectangular.
It's a little strange for me, as this means that it is possible for a player to place some pieces in a way that no matter how lucky they get, pieces on the square area will be stuck there for the rest of the round.
I would have liked a more stable difficulty curve (maybe have only small pieces appear in the beginning?) since the game is very tough to play when thrown right in. (So if you ever end up making a more polished post-jam version, I will definitely come back for more!)
Altogether, this was one of the more innovative games I've seen this jam! Awesome work!
But after a good couple rounds, I think I'm starting to get the hang of it!
Definitely did not expect it at first, but the game turned out to be a lot about being patient and planning ahead - I found it most helpful when not placing anything until I see how to build a square or rectangle, and then placing them all at once.
Not sure if that's what you were aiming for (the animated gif on the game's landing page might suggest otherwise), but either way it was definitely fun to play! My best is 50, but I got a little lucky. :P
I do think it's interesting that the Square elimination area is rectangular.
It's a little strange for me, as this means that it is possible for a player to place some pieces in a way that no matter how lucky they get, pieces on the square area will be stuck there for the rest of the round.
I would have liked a more stable difficulty curve (maybe have only small pieces appear in the beginning?) since the game is very tough to play when thrown right in. (So if you ever end up making a more polished post-jam version, I will definitely come back for more!)
Altogether, this was one of the more innovative games I've seen this jam! Awesome work!


Anyone else getting that?
Might want to look into that as I can't play.