
Feed the Deep
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Play Here
I was hoping the game would be intuitive, but just in case you get stuck:
1. Farms spawn food at regular intervals (better food takes longer)
2. Drag food into the lake to feed the beast
3. The amount of food needed to reset the timer is in the top right corner
4. Every few feeds, the beast gets hungrier so don't just throw food in haphazardly
5. You can sell food and gold to get money if you have extras (gold has no other use, so sell it)
6. When you have the money, buy some sand piles
7. Drag the sand into the castle to store it
8. Buy the Pacifier when you have 100 sand
9. The Pacifier will spawn an object
10. Throw that object into the lake to win!
The game does get very chaotic by the end, but it is very winnable!
`Click the farm buttons to spawn farms`
`Drag the food into the lake to feed the beast. Sell food at the market (next to the castle). Drag food into piles to keep things neat.`
`Use your market money to build better farms, mines (for more gold!) and sand pits. Drag sand into the castle to complete the big project`
`When you've amassed 100 sand, build the Pacifier and throw it into the lake to save the town!`
NOTES:
- Comedy "Exit" buttons just freeze the game in WebGL
===
Grow food to keep the beast satisfied until you gather enough resources to pacify it for good!
Free hint: start with a Karrut farm right away, then go from there.
===
I'm not sure what I'm supposed to write here.
I'm so proud of everyone! Even if you didn't finish, this was a crazy experience and just trying is achievement enough.
I graduated with a minor in Game Design a decade ago and then had to change careers. LD51 is my first real attempt to make a game and it went better than I expected.
Looking forward to LD52 (or maybe 53, I might need the time to recover!)
Cheers,
Matt
I was hoping the game would be intuitive, but just in case you get stuck:
1. Farms spawn food at regular intervals (better food takes longer)
2. Drag food into the lake to feed the beast
3. The amount of food needed to reset the timer is in the top right corner
4. Every few feeds, the beast gets hungrier so don't just throw food in haphazardly
5. You can sell food and gold to get money if you have extras (gold has no other use, so sell it)
6. When you have the money, buy some sand piles
7. Drag the sand into the castle to store it
8. Buy the Pacifier when you have 100 sand
9. The Pacifier will spawn an object
10. Throw that object into the lake to win!
The game does get very chaotic by the end, but it is very winnable!
`Click the farm buttons to spawn farms`
`Drag the food into the lake to feed the beast. Sell food at the market (next to the castle). Drag food into piles to keep things neat.`
`Use your market money to build better farms, mines (for more gold!) and sand pits. Drag sand into the castle to complete the big project`
`When you've amassed 100 sand, build the Pacifier and throw it into the lake to save the town!`
NOTES:
- Comedy "Exit" buttons just freeze the game in WebGL
===
Grow food to keep the beast satisfied until you gather enough resources to pacify it for good!
Free hint: start with a Karrut farm right away, then go from there.
===
I'm not sure what I'm supposed to write here.
I'm so proud of everyone! Even if you didn't finish, this was a crazy experience and just trying is achievement enough.
I graduated with a minor in Game Design a decade ago and then had to change careers. LD51 is my first real attempt to make a game and it went better than I expected.
Looking forward to LD52 (or maybe 53, I might need the time to recover!)
Cheers,
Matt