Ludum Dare #51compo
π FlareScape
POTENTIAL EPILEPSY WARNING!
#### Use Lin/Win version for best performance :heart:
π Solar flares incoming - evacuate immediately!!
π About
You are an astronaut in you ATV on a moon base somewhere in space. Unfortunately, the orbit of the moon became unstable and the new orbit caused massive solar flares to happen every 10 seconds. You have to grab batteries from pickup points and get them to the bunker pronto, otherwise you're all crisp!
π How To Play
- WSAD / Arrows - control ATV
- Collect Green batteries at Green pickup points
- Deposit batteries at Blue bunker on top of the map - Rince-repeat 4 times
- Feeling lost? Pylons lead the way!
- IMMEDIATE SOLAR FLARE WARNING - SEEK IMMEDIATE SHELTER IN SHADOWS
Technologies used
- Engine: Unity + Unity Atoms
- Models / Colors: Unity ProBuilder
- IDE: IntelliJ Rider
I wish one day I can fullfill my dream and make an Audio on my Compo entries :joy:
Comments34

LDJam user 2997512 Oct 2022, 23:57
I've stuck in this spot. Can't move
Graphics are amazing. Car driving feels very good. Suntime is frustrating a lot, it seems like I can move but actually it's still sun time.
I think this cycle can be a little bit shorter than 10 seconds.
Graphics are amazing. Car driving feels very good. Suntime is frustrating a lot, it seems like I can move but actually it's still sun time.
I think this cycle can be a little bit shorter than 10 seconds.

MikoziQ3 Oct 2022, 00:19
@prologi haha! Probably my bad on the placing of the modelling (ProBuilder is not very keen to mesh collisions sometimes)
I also believe the Pause was not working properly, but refreshing the page (html) or just restarting should be fine. This was actually frustrating for me with the pausing menu. Thanks for playing! Although I see we cannot give ratings yet, I'll wait until tomorrow to check again :)
I also believe the Pause was not working properly, but refreshing the page (html) or just restarting should be fine. This was actually frustrating for me with the pausing menu. Thanks for playing! Although I see we cannot give ratings yet, I'll wait until tomorrow to check again :)



Delightfullymad3 Oct 2022, 01:17
Love the art style and the vehicle controls really well. Good work!

DrunkardWolf3 Oct 2022, 12:42
Solid vehicle controls and nice visuals. Struggled to find safe spots at first but then I realised the markers to lead you. Main issue for me is that when you die in the flare its still going when you respawn, would be nice to be able to get going again as soon as you respawn. Otherwise a really good entry :)

Naemis3 Oct 2022, 12:45
This game is pretty cool! Visually and aesthetically, this game is very appealing! I really like the intense light-up from the solar flare and made the vibes very nice! Controls felt nice (despite tank controls :P) and the settings was very nice. Sometimes I would get stuck on top of the rocks but still be considered safe from the solar flare haha
Only issues I had were I wish the solar flare didn't last nearly as long as it should have, thus giving more down time. A good 2-4 seconds of waiting would be nice so it wouldn't make each stop feel eternal.
Otherwise very good game! Nice job!
Only issues I had were I wish the solar flare didn't last nearly as long as it should have, thus giving more down time. A good 2-4 seconds of waiting would be nice so it wouldn't make each stop feel eternal.
Otherwise very good game! Nice job!

MikoziQ3 Oct 2022, 12:46
@delightfullymad Thanks for playing! I'll check your game soon :)
@drunkardwolf Thanks for the feedback! By the 'keep going' you mean keep the pickups count or reset everything? Currently, the game just resets everything. The solar flares are tied to a timer, so nothing bad happens if they're still in motion while you respawn. I was thinking of using `solar flare levels` but ditched the idea in the end :)
@drunkardwolf Thanks for the feedback! By the 'keep going' you mean keep the pickups count or reset everything? Currently, the game just resets everything. The solar flares are tied to a timer, so nothing bad happens if they're still in motion while you respawn. I was thinking of using `solar flare levels` but ditched the idea in the end :)

DrunkardWolf3 Oct 2022, 12:52
@mikoziq I just mean that currently when you respawn, the flare is still active, so you have to wait a few seconds until it goes away before you can leave the starting safe area. Would have been nice if when you die the flare turns off so that you can leave the area as soon as your respawn rather than waiting. Its a super minor gripe though, probably just me being inpatient :)

MikoziQ3 Oct 2022, 12:59
@drunkardwolf Ah yes, that sounds indeed like a thing to fix then I believe :smile: It's an easy fix but I will leave it though as to stay per rules :)
@naemis Thanks for playing! I first wanted to make a flare last a bit shorter (around 5 seconds), but just went with keeping it at 10:10 ratio. Should have gone with a gut feeling :D
@naemis Thanks for playing! I first wanted to make a flare last a bit shorter (around 5 seconds), but just went with keeping it at 10:10 ratio. Should have gone with a gut feeling :D
Geniko3 Oct 2022, 17:24
The visuals are amazing, you did a really good job in this, the glow,the small particles and all of this small details add so much to your game, I'v had a great Time playing this one !
My main issue are the duration of the flare, it's a little bit too long, I don't like waiting, I've died too much because I wanted to go as fast as possible :D
Nice game !
My main issue are the duration of the flare, it's a little bit too long, I don't like waiting, I've died too much because I wanted to go as fast as possible :D
Nice game !
Jacob Diaz4 Oct 2022, 01:53
I really like the visual effects and how it brings everything together, nice game!

Henrik Ganard4 Oct 2022, 08:50
The gameplay feels great and the fx is stunning. Great work on making it feel super bright. The joy was when I realized that I could hide in the shadows and not just seek shelter in a garage. Perfekt. Thanks for making this game.

civmaniac4 Oct 2022, 13:01
Yep, that's me and driving in games!
Artyom Volkov4 Oct 2022, 19:49
Great compo submission as always. It's not that clear without reading the text. But overall great job.
Kostas Nik4 Oct 2022, 19:56
The solar flare is nice as mechanic but kinda brutal. solid visuals and nice car control

Vykri4 Oct 2022, 20:17
Man, you have to play super optimally. Such a tight time window and very unforgiving. Feels like you need to know exactly where you're going before you leave or you'll die for sure. Also, you can't see where the shadows are at night, so you don't know where you'll be safe during the day. Really wanted to give this game a try, but I died so often and the fact that the solar flare lasts for 10 seconds made it slow to try again after losing.

Serxiolas4 Oct 2022, 20:27
Superb control and feel of the vehicle. Very nice visuals. CONS: Pretty hard 10 secs to get to a saving point, and too much waiting once reached.
Cool!
Cool!

vidarn4 Oct 2022, 20:47
I really appreciated your spin on the theme. The vehicle was fun to drive and the game was very enjoyable to play, although it was quite difficult at times.
The visuals were superb, I like how blow out the whole screen gets when the solar flare is active.
The visuals were superb, I like how blow out the whole screen gets when the solar flare is active.

MikoziQ4 Oct 2022, 21:35
@geniko @henrik-ganard @civmaniac (Don't worry, my girlfriend also flipped over haha) @tricky-fat-cat @kostas-nik @vykri @serxiolas @vidarn
Thanks for playing guys! I really appreciate all the feedback, which I would like to actually address.
I realized that there is indeed lighting bug that indeed makes the shadows not visible after solar flare sometime. Because of that, some of you would have hard time getting from one post to another.
The reason of the shadows bug is actually concering the gameplay as you can hide in any shadow that seems bigger than the ATV, which is around 20+ places on the map, not mentioning bases and pickup points. I have tried making it so you can safely traverse between points using around 5-7 seconds. Yet, I totally understand the concern and the fact that people may have been discouraged by the difficulty and the flare rotation span.
May I ask, have any of you actually finished? It took me around 5-6 minutes to go through playing safely, but I know it can be done within 4 minutes as well (Almost made it within 300 seconds but got blasted on my way back)
Thanks for playing guys! I really appreciate all the feedback, which I would like to actually address.
I realized that there is indeed lighting bug that indeed makes the shadows not visible after solar flare sometime. Because of that, some of you would have hard time getting from one post to another.
The reason of the shadows bug is actually concering the gameplay as you can hide in any shadow that seems bigger than the ATV, which is around 20+ places on the map, not mentioning bases and pickup points. I have tried making it so you can safely traverse between points using around 5-7 seconds. Yet, I totally understand the concern and the fact that people may have been discouraged by the difficulty and the flare rotation span.
May I ask, have any of you actually finished? It took me around 5-6 minutes to go through playing safely, but I know it can be done within 4 minutes as well (Almost made it within 300 seconds but got blasted on my way back)

civmaniac4 Oct 2022, 21:48
Took more tries than necessary, because I was often reckless ;)

CoOz4 Oct 2022, 21:50
Wow! Impressed by your submission, really nice game! Kind of hard to control the "spacecar" but there is a feeling with its physics response and it's what i look for in game i like. The "engine" could help you build a fantastic game, i would love to play a longer and with audio version of your game! Congratulations.

MikoziQ4 Oct 2022, 21:59
@civmaniac OMG I'm so happy you actually made it :smile: :red_car:
@cooz Thanks for the feedback! I usually don't stick for too long with LD projects, but this one is giving me a vibe to at least finish the audio part :) Yet, if it was a narrative experience then maybe it would actually be a good one indeed!

Lex4 Oct 2022, 22:11
Controls and visuals are awesome, had you implemented sound it would have an even greater mood. I wish life depleted slower so we had a higher "grace period" to hide before dying. Great game anyway, congratulations!

lustdante5 Oct 2022, 04:22
One of the top notch interpretation of the theme! This game definitely re-awakened the fear of light I've developed when playing V Rising!

LDJam user 2984985 Oct 2022, 06:30
Seems like a very solid game for the project, well done! Thank you for your feedback on my entry as well, very thorough, I appreciate it.

CodeRaurus5 Oct 2022, 17:01
Cool rover game. The representation looks good and the theme is implemented well into game. Controlling the vehicle feels good, but I would prefer if the initial acceleration would be quicker. Now the flare comes pretty quickly and you don't get to enjoy the ride that much.
Same effect with the duration of the flare, kind of kills the momentum. I think it could be more fun if the flare doesn't insta kill you as fast as it does now, but instead gives a chance to have a close call and _almost_ turn you into ashes.
The HUD is clear and legible, appreciate the color coding. A restart would have been nice, though. Got myself stuck in few ways :D
Well done, nice entry.
Same effect with the duration of the flare, kind of kills the momentum. I think it could be more fun if the flare doesn't insta kill you as fast as it does now, but instead gives a chance to have a close call and _almost_ turn you into ashes.
The HUD is clear and legible, appreciate the color coding. A restart would have been nice, though. Got myself stuck in few ways :D
Well done, nice entry.
merdeboi5 Oct 2022, 18:27
Looks great, vehicle controls feel very nice. Would've loved a death fx of all the bits falling off and just burning up :smile:

Finn Pickart6 Oct 2022, 12:09
I really like the idea of the sun flares every 10 seconds.
But they really don't have to be 10 seconds long.
But aside from that great game :)
But they really don't have to be 10 seconds long.
But aside from that great game :)

SLEEPYMENACE6 Oct 2022, 19:01
Cool game, the simple aesthetic looks really neat. Controlling the ATV is pretty tricky, and I the physics did jank out a bit and send me bouncing. It was fun, though!
I think having the solar flares be 10 seconds long makes the game feel slower than it actually is, maybe having them slightly shorter would make it flow better.
Good job, either way!
I think having the solar flares be 10 seconds long makes the game feel slower than it actually is, maybe having them slightly shorter would make it flow better.
Good job, either way!
LDJam user 2607238 Oct 2022, 19:28
This game requires a lot of patience :D But the visuals are great, the steering feels nice and overall it's quite a solid submission.

LDJam user 27882711 Oct 2022, 00:14
this game looks absolutely amazing, and the controls are really fun! I did a few flips with my little tank haha. As some people have said, the 10 second long flares are oppressively boring, but the 10 seconds to run around between them is much more high octane fun!

LDJam user 26376313 Oct 2022, 23:25
Pretty cool prototype! great graphics and mechanics, I really liked, nice feedbacks, only needs some sounds and more development and can be a funny game, also the glow is a little hard but awesome work!



Can you play my game too? https://ldjam.com/events/ludum-dare/51/groovy-wars