
Fog Forest
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Here's some screenshots(AI generated screens):
Development team:
* Tero Pulkkinen (code, engine, graphics, mechanics)
* Esa Pulkkinen (music)
Technologies used:
* Own 3d engine called GameApi, and GameApi Builder tool for editing the game.
* OpenGL, WebGL, glTF, emscripten, webassembly, C++, oauth, ubuntu, linux, windows were used in the project.
* external dependencies include sdl2, sdl2_mixer, libfreetype.
* hosting servers are maintained by Tero, at meshpage.org and tpgames.org.
* for AI stuff, dall-e2 and stable diffusion and midjourney were used
Controls:
* a and d to move the boulder
* c to control the bird while it's visible
(I saved my work with ctrl-s every 10 seconds, so I didn't lose any work because of tool crashes)
Development team:
* Tero Pulkkinen (code, engine, graphics, mechanics)
* Esa Pulkkinen (music)
Technologies used:
* Own 3d engine called GameApi, and GameApi Builder tool for editing the game.
* OpenGL, WebGL, glTF, emscripten, webassembly, C++, oauth, ubuntu, linux, windows were used in the project.
* external dependencies include sdl2, sdl2_mixer, libfreetype.
* hosting servers are maintained by Tero, at meshpage.org and tpgames.org.
* for AI stuff, dall-e2 and stable diffusion and midjourney were used
Controls:
* a and d to move the boulder
* c to control the bird while it's visible
(I saved my work with ctrl-s every 10 seconds, so I didn't lose any work because of tool crashes)