-Go\/daJ is an arena style game in the Bio-Cyberpunk world.
-Become a brave hero, complete levels, fight opponents in dark alleys and survive as long as possible.
[ BATTLE SYSTEM ] -A powerful pistol is at your service, capable of defeating your enemies in a matter of seconds. Find your tactics against various opponents: from street cyber mushrooms to flies
[ SPEED IS VICTORY ] -You will only have 10 seconds to get rid of the enemies. The longer you delay, the more enemies will target your human carcass.
[ON THE WAY WITH MUSIC] -Great music will accompany you all the way in the game.
CONTROLS: A - Left, D - Right, S - Down, W - Up, R - Restart, Left Click - Atack, Shift - Speed up
Really nice art and music. Especially loved the how well the music worked with the game, felt awesome when all those enemies spawned in and the music dropped.
The game gave me the impression that this is your first project ever. Congratulations for having it finished. It's a big step on the long road of a game developer. The project is playable, yet I've got the feeling that you didn't make all the planned features. As a pixel artist, I feel bad looking at the inconsistency of the art. Different scale for various sprites is a redline you shouldn't cross.
Sohei, yes it is our first game its first project in university, we find out about this jam 2 weeks ago and we had 2 weeks to learn how to make everything
The music is reaaally cool ! stayed just to listen ^^ The art is neat love the mood The shooter aspect is basic but works well, would have loved to have a speed up on enemies per wave or something like this Great job !
I really like the visual style, rain, and atmosphere. Very cool! But gameplay... sorry, it's quite boring. Anyway, it's a great game for the first jam. Good job, guys!
cool chiptunes, keep on working on this project for a couple of weeks, you'll find that whithout changing a lot you can add a ton of value, for example, sfx, feedback effects when shooting or killing, like camera shake and better feel of the weapon. Keep it up!
For real it is our first project in university, and we really appreciate your feedbacks even with all the critique and problems during the gameplay. thank you
А как тут ревьюить?) Видно, что времени не хватило, знакомая ситуация :_) В магазин чисто пофлексить заходил под клёвый саунд) Как минимум, магазин нужно доделать, чтобы было что исследовать)
It's a good thing you managed to finish your game for your first game jam! The art is not bad at all, however the gameplay needs some polishing. Next time try to up this, a usual advice is to say that the action the player will do all the time (here moving and shooting) should be fun in itself. So work on those control, on the game feel of shooting ect. Voilà, good job :D
Awesome Game. Enjoyed the overall concept and gameplay. really enjoyed the 10 seconds factor you imlemented in the game. A little more work from the SFX sides would have done wonder. But still a great job keep it up. Please do check out my submission as well.
This is a good foundation for something to build off of later. I particularly liked the sprite art and the music. With some sound effects, scoring systems, and maybe some more polish like gore or screenshake, this could be a really fun game.
Really great art and music. I keep getting an error when touched by enemies "instance_create_layer :: specified layer "bullet" does not exist". Other than this digging the retro vibes!
The graphics, atmosphere and theme is awesome. I would never be able to come up with something like this. Gameplay wise it's kinda lacking and the fighting is not rewarding. Also, a short tutorial never hurts.
Very strong mood & music! The mechanics of fighting the mushroomoids was a bit simple - would have loved a bit of diversity there. And shop at the computer-shop somehow? 🙂
Bug: When I exited the first room all the mushrooms in the other areas were frozen in place - then when I returned to the first room, got a crash.
The game keeps crashing when entering the battle, not sure if it only happens to me. Overall, the art and atmosphere feels quite cool and unique in its own way. Really wish I can experience more on the gameplay part.
Loved the style of the game and the detail that went into the hub! Gameplay was a little basic though, and it crashed each time I touched an enemy. Sounds like you're working on it though!
Once I got done exploring, wondering what I'd eventually be able to buy in the shop with mister computer-face, I finally got to the encounter with the evil mushrooms. While I was initially disappointed with the lack of gun sounds, your music blew me away. Add to that, your art, particularly your background art is incredibly good.
It's honestly a shame that so much of your game seems to be unfinished. I'd have loved to have more to do in your game just to spend more time in it!
Comments37
Congratulations for having it finished. It's a big step on the long road of a game developer. The project is playable, yet I've got the feeling that you didn't make all the planned features.
As a pixel artist, I feel bad looking at the inconsistency of the art. Different scale for various sprites is a redline you shouldn't cross.
The art is neat love the mood
The shooter aspect is basic but works well, would have loved to have a speed up on enemies per wave or something like this
Great job !
Anyway, it's a great game for the first jam. Good job, guys!
Voilà, good job :D
Gameplay wise it's kinda lacking and the fighting is not rewarding.
Also, a short tutorial never hurts.
Bug: When I exited the first room all the mushrooms in the other areas were frozen in place - then when I returned to the first room, got a crash.
It's honestly a shame that so much of your game seems to be unfinished. I'd have loved to have more to do in your game just to spend more time in it!