
Harvest Golem
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Harvest Golem: A Farming Deck-builder
One hundred years since the Calamity a lone Harvest Golem awakens in the wasteland. Its mission is etched into its Pumpkin-flesh mind: "Restore this forgotten Wasteland."
How to Play
Click on a tile to interact with it. Once a tile is tilled and watered you can select a crop to place there. Crops have special abilities and behaviors, so be strategic about where you place your crops!
FAQ
I don't understand the tutorial... How do I play?
The following spells out the mechanics for people who didn't quite get it at first (I don't blame you! it's really hard to tutorialize a game jam game)- You can only plant crops on watered soil. Soil can store up to 3 "waters." Using your watering can fills all 3.
- When a crop grows, it drains one "water" from the soil.
- Crops have special behavior when adjacent (or not adjacent) to other crops. For instance, Collard gains you 5 energy if you plant something next to it. This leads to interesting combos and synergies.
- You can "Sleep" when you run out of possible actions.
- Harvesting Beets puts new cards in your Discard pile, so next time you shuffle your deck you'll get access to them.
How do I win?
- The end cutscene is triggered by fully growing a Pumpkin, which you gain by harvesting a Kohlrabi and then sleeping. Growing a Pumpkin requires you to plant crops next to it.- Fully restoring the Wasteland _should_ be considered a win condition, but nothing triggers when that happens. Sorry!
- If you've reached the point where you can afford a Kohlrabi, you've seen most of the game.