Harvest Golem

Harvest Golem

This game is from ldjam.com, which is currently unavailable.
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overall: 4.17
fun: 4.35
innovation: 4.08
theme: 3.06
graphics: 3.77
audio: 3.96
humor: 3.02
mood: 3.77

Harvest Golem: A Farming Deck-builder


One hundred years since the Calamity a lone Harvest Golem awakens in the wasteland. Its mission is etched into its Pumpkin-flesh mind: "Restore this forgotten Wasteland."

How to Play


Click on a tile to interact with it. Once a tile is tilled and watered you can select a crop to place there. Crops have special abilities and behaviors, so be strategic about where you place your crops!

FAQ


I don't understand the tutorial... How do I play?

The following spells out the mechanics for people who didn't quite get it at first (I don't blame you! it's really hard to tutorialize a game jam game)

- You can only plant crops on watered soil. Soil can store up to 3 "waters." Using your watering can fills all 3.
- When a crop grows, it drains one "water" from the soil.
- Crops have special behavior when adjacent (or not adjacent) to other crops. For instance, Collard gains you 5 energy if you plant something next to it. This leads to interesting combos and synergies.
- You can "Sleep" when you run out of possible actions.
- Harvesting Beets puts new cards in your Discard pile, so next time you shuffle your deck you'll get access to them.

How do I win?

- The end cutscene is triggered by fully growing a Pumpkin, which you gain by harvesting a Kohlrabi and then sleeping. Growing a Pumpkin requires you to plant crops next to it.
- Fully restoring the Wasteland _should_ be considered a win condition, but nothing triggers when that happens. Sorry!
- If you've reached the point where you can afford a Kohlrabi, you've seen most of the game.

Why is that capitalized/spelled that way?

- I maed a fwe typos, oops.
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