Harvest Golem

Overall★★★★★★★★★★4.17
Fun★★★★★★★★★★4.35
Innovation★★★★★★★★★★4.08
Theme★★★★★★★★★★3.06
Graphics★★★★★★★★★★3.77
Audio★★★★★★★★★★3.96
Humor★★★★★★★★★★3.02
Mood★★★★★★★★★★3.77

Harvest Golem: A Farming Deck-builder


One hundred years since the Calamity a lone Harvest Golem awakens in the wasteland. Its mission is etched into its Pumpkin-flesh mind: "Restore this forgotten Wasteland."

How to Play


Click on a tile to interact with it. Once a tile is tilled and watered you can select a crop to place there. Crops have special abilities and behaviors, so be strategic about where you place your crops!

FAQ


I don't understand the tutorial... How do I play?

The following spells out the mechanics for people who didn't quite get it at first (I don't blame you! it's really hard to tutorialize a game jam game)

- You can only plant crops on watered soil. Soil can store up to 3 "waters." Using your watering can fills all 3.
- When a crop grows, it drains one "water" from the soil.
- Crops have special behavior when adjacent (or not adjacent) to other crops. For instance, Collard gains you 5 energy if you plant something next to it. This leads to interesting combos and synergies.
- You can "Sleep" when you run out of possible actions.
- Harvesting Beets puts new cards in your Discard pile, so next time you shuffle your deck you'll get access to them.

How do I win?

- The end cutscene is triggered by fully growing a Pumpkin, which you gain by harvesting a Kohlrabi and then sleeping. Growing a Pumpkin requires you to plant crops next to it.
- Fully restoring the Wasteland _should_ be considered a win condition, but nothing triggers when that happens. Sorry!
- If you've reached the point where you can afford a Kohlrabi, you've seen most of the game.

Why is that capitalized/spelled that way?

- I maed a fwe typos, oops.

Comments24

goody4 Oct 2022, 01:54
beet. sleep. repeat.
samkee004 Oct 2022, 02:29
Cute, fun, easy to get the hang of, and not stressful. Music was a simple loop, but it never got grating and I played for a while. My only complaint is that nothing special happens when you restore all of the wasteland. Great game!
RetroSpecter
RetroSpecter4 Oct 2022, 03:35
A very chill game. Solid work. Couple things I would want in a post-jam version

1) An ultimate I'm trying to build towards. Like an ultimate plant i am trying to build towards. (or a final boss)
2) a way to remove cards from my deck. that way I can have a more focused build.
3) maybe a turn limit per day. It feels kind of wierd that I have to play all of my cards every day.

Watermelom + Carrots + Spinach gang.
NotExplosive
NotExplosiveauthor4 Oct 2022, 03:42
Thanks! @retrospecter.

There is a goal you're working towards, it just isn't very well explained:
If you get a Kohlrabi and harvest it, you'll get a Pumpkin seed. Once you grow the Pumpkin (through disposing cards) you trigger the end cutscene.

You can also play like @samkee00 and have your goal be to restore the world to 100%. Which is what the introduction hints that you're supposed to do. D'oh!
ursagames
ursagames4 Oct 2022, 05:25
Farming and cards is not two genres I would have thought of mixing, but I love it! I dig the setting and the story you get as you complete your goal. Would plant more collards again.
OtterFaeLure
OtterFaeLure4 Oct 2022, 08:59
I really love how you handled farming with cards!

It was really fun... until I found myself softlocked with a pumpkin and then did some quick maths and went "oh no, I don't have that kind of time today".
I was at first thinking of tabbing out but when I was out of the screen it was still holding onto my mouse so I would have had to just stop using my computer for 10,000 x 7 seconds. :sob:

The music was absolutely amazing though. My partner, walking by, laughed at how I was just merrily head bopping while enjoying the game.

I'm trying to think of the "room for growth" comment and the only thing I can think of is that the top left corner popup is in the way of me seeing my tiles. Minor issue cause I didn't get to the point I needed to use it but there you go, constructive feedback.

Overall though, seriously well done. I would love to see this game developed more. Thank you.
NotExplosive
NotExplosiveauthor4 Oct 2022, 15:07
Thanks for the kind words @otterfaelure , sorry about the softlock!
I think I can disable the mouse being picked up while the window is out of focus/minimized (I noticed that too while I was developing it! very annoying!). I'll look into that for the post-jam build.

@ursagames Would you say you :sunglasses: "Shouldn't mix those"?
jirrev
jirrev4 Oct 2022, 19:37
Lovely game loop, and I have to say, you don't really need a tutorial, it is pretty self explanatory. The loop of getting and using cards really spoke to me and the 10s rule is very nicely used here.
jirrev
jirrev5 Oct 2022, 06:58
@notexplosive The 10 second rule was the theme of this gamejam 'Every 10 seconds'.
LDJam user 236935
LDJam user 2369355 Oct 2022, 11:43
That was fun. A farming puzzle game is right up my alley. Maxing out energy gains was very satisfying.
Rezioz
Rezioz5 Oct 2022, 14:59
This is a nice one, pretty addictive.
Firebelley
Firebelley5 Oct 2022, 20:31
Awesome game, liked it a lot! The fusion of farming and collectible card game was pretty compelling. Definitely consider continuing work on this one!
Empty Set
Empty Set6 Oct 2022, 04:49
Cute and fun low-stress game. I like the scarecrow Golem a lot.

It feels like there isn't really much chance of failure, but that's not necessarily a bad thing. I think the most natural/simple lose condition would be a limit for how many days you can spend, but it would really stink to be playing for a good while and then get a 'game over' so it's probably better without it.

There were more types of crops than I was expecting. It was fun to see what sorts of effect combinations were possible in order to rack up energy quickly. If I had one criticism of the game, it would be that you don't really have much control over your deck beyond collards vs beets, which basically just provide you with cards at complete random. I think it would be cool if after every harvest there was one random option in the shop to give the player just a little bit more control.

Overall I thought this was really neat. Good work!
nardandas
nardandas6 Oct 2022, 22:07
I really enjoyed the game, very relaxing. Unfortunately I didn't have enough plants to grow the pumpkin, and couldn't buy a second Kholarabi, so I couldn't create the golem. When I force-slept it went away. I might have done that wrong? I really enjoyed the combos until then. I kept doing Watermelon -> Spinach in the middle -> Opposing Carrots and racking up SO MANY points
NotExplosive
NotExplosiveauthor7 Oct 2022, 06:10
@nardandas sorry about your pumpkin! That was an oversight in the design I didn't notice until it was too late. Thanks for playing!
LDJam user 297867
LDJam user 2978678 Oct 2022, 11:26
A great time killer, the only thing I missed here is a way to save my progress.
If you plan on further developing this game, I'd suggest taking ideas from other farming games. The classic upgrades like sprinklers to automatically water the soil or tool upgrades to spend less energy when working with soil could add some fun to the game.

Overall it's awesome, but I found the use of the "Every 10 seconds" theme quite weak.
Locke8
Locke88 Oct 2022, 16:45
An overall really well made game, it was really fun to try and find the synergies, the gameplay was also rather unique and creative.
Cayurr8 Oct 2022, 23:12
That was really really good, it was a really unique experience and definitely one of the best games I've played in the Jam so far. I managed to finish and harvest the final pumpkin and was captivated the whole way through.

It did crash for me twice on startup, and then it would restart itself, but seemed to be fine after that initial hiccup.

Really great job, loved the card game mechanics and trying out different combinations of crops, I could definitely see this being something bigger outside of the Jam as it honestly was a really fun experience.
Jaco van Hemert
Jaco van Hemert10 Oct 2022, 09:30
Really, really good! I got completely sucked into this game. There's a lot of variety in the different plants that adds a sense of interest and almost tactical decisions to find the most efficient way of getting energy. Like others have mentioned, having some kind of lose condition might have been interesting, but this also feels like one of those games where it's kind of relying on a self-directed efficiency goal, and to great effect.

I unfortunately locked myself out of the final cutscene because I wanted to rack up as much energy as possible before planting the pumpkin, and only when it was too late did I realise that it needs other plants to grow. The fact that it could theoretically grow without the other plants meant that the game thought I still had stuff to do, so I just had to Alt-F4 my way out of that.

Something else that I would have liked to have seen is some kind of indicator to show that a plant is ready to be harvested. The carrots in particular look like they still have some growing to do when they're fully grown, and it's generally not always obvious when it's done growing. I know there is a tooltip that would tell me that, but apparently I'm too impatient, and then I accidentally harvest the spinach in the centre of the carrots and mess up my whole plan.

Anyway, I had a lot of fun. Nice job with this!
PureImprov
PureImprov13 Oct 2022, 00:44
Quite addictive! I think I found a good strat but won't tell (: I'm not sure if the pumpkin is supposed to take that long to grow but it ended my game
gwenckatz20 Oct 2022, 17:57
Hey, this is fun! I really quickly found myself strategizing what order to plant in (watermelon, then carrot!). I found the rules intuitive and smoothly implemented. The only issue I ran into is that it's possible to dead-end when planting the pumpkin.
Síria Games
Síria Games20 Oct 2022, 18:57
The game is great is very good, it has good graphics, good audio and good gameplay

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