
Ludum Dare #51compo
Heart of Infection
Every 10 seconds, the Heart of Infection beats.
Most textures were generated with Stable Diffusion.
Going into this jam, I wanted to make a first person game with an immense sense of scale. When the theme was announced, I thought it would be a really cool idea to make the world shake every 10 seconds, while putting an horror spin on it.
Most textures were generated with Stable Diffusion.
Going into this jam, I wanted to make a first person game with an immense sense of scale. When the theme was announced, I thought it would be a really cool idea to make the world shake every 10 seconds, while putting an horror spin on it.
Tools: Stable Diffusion
Comments3


CoOz5 Oct 2022, 11:58
What a surprise! Really great atmosphere inside the game.. world and textures are awesome and the sound design is dark and correlated to the "gamefeeling" . I think i'd reduce the "slippy" effect when you stop to walk because it makes the controls much harder (and harder when you have to jump!)

Faust_Mi9 Oct 2022, 15:56
Vibe is reminiscent of game: The Void (2009) but more scary...



The mood is perfect, although I think the voice of the character does ruin it slightly, I found myself giggling a little bit cause it sounds like weird AI morgan freeman and I couldn't really shake that off.
I like how the shaking effects the obstacles but I didn't find the game very fun when a mistake would reset me completely back to the start, it made it pretty unfun unfortunately to the point where I did not reach the end.