Ludum Dare #51compo
LD51 (The alcohol, obviously)

I probably could have actually spent a lot more of my weekend making this... but I still had fun with it.
The premise is, you're a tough guy in a bar full of other tough guys, and you've gotta show how tough you are by getting drunk and fighting everyone.
My throat hurts a little bit from the voice acting, but it was worth it.
"Fire 1" is Ctrl, or Mouse 1, or A on a gamepad, standard Unity stuff.
If anyone cares:
* Unity (should be pretty obvious)
* Blender for models and a little bit of texture help
* ASEprite for most texture stuff
* Audacity
* A spare power cord for the "whoosh" sound
* Some packing materials may or may not have been harmed in the process of the "hit" sound effect
* Notepad++ to remember what I was doing in between my frequent breaks.

![Stellar Shepherd [VR support]](https://cdn.ldj.am/cover/16/167939-f9d1d739.png)
Comments4
Love the effects of the drinking.
Love the effects of the drinking.
The gameplay is not very innovative, but it's pretty fun. I like the use of physics here, it fits with the bar setting perfectly.
I can see this being extended with some powerups (faster health regeneration, more powerful punches, etc.), different types of enemies and multiple locations. Also it could be fun in multiplayer 😉
All in all, great work 👍
Random thought: at first, because of the first-person-like camera, I thought the guy at the bar was not me, but a friend talking to a bartender. Just a tiny source of confusion 🙂