
Magical bombs to relax/defuse to
This game is from ldjam.com, which is currently unavailable.
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:star: :bomb: :stars: *YOU CAN DOWNLOAD THE LATEST VERSION OF THE GAME HERE: https://sethios.itch.io/magical-bombs-to-relaxdefuse-to*** for a better experience, but please play and rate version 0.1 (Which is available as a download on this page) first! :stars: :bomb: :star:
Every 10 seconds, a new bomb to defuse! In this (Not so) chill game, you play as witch girl, who has to defuse magical bombs that are relentlessly sent to her! Good thing she was studying, her notes on magic bomb defusal are available to consult on her computer!
:star: *Controls:*
- Left click: Interact with items or drag objects (Hold)
- Right click (When holding the magic wand): Cast a Hocus
:star: *How to play (For the sake of the game's experience, only read this after giving understanding the game a good try):*
Each bomb consists of a main core (Corresponding to the bomb's type), surrounded by up to 6 modules, which you have to disarm in any order to fully defuse the bomb. These modules are randomly picked between three types:
- Elemental modules: To disarm them, you have to drag the corresponding potion to the module. The effect that each potion has on each module is determined by the bomb's type, make sure to check the right file on your computer.
- Symbolic modules: To disarm them, you have to press the small rune at the bottom of the module until it displays the correct one, then press the confirm button. The solution to this module is shared by the different bomb types.
- Alchemic modules: These modules have the particularity to look similar to the bomb's core, which makes them easy to overlook or mistake for the actual bomb. To disarm them, you have to grab the magic wand that is on your table and cast the corresponding number of hocuses (Right click) on the module.
The solutions depending on each case are stored in the files on Lofi Witch's computer, which you can consult with a left click.
:star: *Credits:*
- Game programming: Sébastien GUAROBER (@sethios)
- *https://sethios.itch.io/*
- Game design and art: Soulaymane GUIGON (@whitenoize)
- *https://whitenoize.itch.io/*
:star: *Additional assets:*
- Cartoon FX Remaster by Jean Moreno
- Font: Milky Coffee
:star: *Patch notes:*
Monday, October 10th - Post Jam Patch :
- Fixed a bug that would consider the second bomb as defused despite all the modules not being defused.
- Fixed a bug that would add an extra module on top of the ones already existing, falsifying the number of modules per difficulty level.
- Fixed a bug where the game would stop sending bombs to the player after a certain number.
- Fixed an issue where the alchemic modules would always be of the same type than the bomb.
- Fixed an issue where modules that appear below the bomb end up impossible to interact with due to the HUD blocking the interaction.
- Added an outline effect to interactable objects when the player hovers the mouse on them.
- Changed the hocus' VFX layer setting so that it appears in front of the magic wand.
Every 10 seconds, a new bomb to defuse! In this (Not so) chill game, you play as witch girl, who has to defuse magical bombs that are relentlessly sent to her! Good thing she was studying, her notes on magic bomb defusal are available to consult on her computer!
:star: *Controls:*
- Left click: Interact with items or drag objects (Hold)
- Right click (When holding the magic wand): Cast a Hocus
:star: *How to play (For the sake of the game's experience, only read this after giving understanding the game a good try):*
Each bomb consists of a main core (Corresponding to the bomb's type), surrounded by up to 6 modules, which you have to disarm in any order to fully defuse the bomb. These modules are randomly picked between three types:
- Elemental modules: To disarm them, you have to drag the corresponding potion to the module. The effect that each potion has on each module is determined by the bomb's type, make sure to check the right file on your computer.
- Symbolic modules: To disarm them, you have to press the small rune at the bottom of the module until it displays the correct one, then press the confirm button. The solution to this module is shared by the different bomb types.
- Alchemic modules: These modules have the particularity to look similar to the bomb's core, which makes them easy to overlook or mistake for the actual bomb. To disarm them, you have to grab the magic wand that is on your table and cast the corresponding number of hocuses (Right click) on the module.
The solutions depending on each case are stored in the files on Lofi Witch's computer, which you can consult with a left click.
:star: *Credits:*
- Game programming: Sébastien GUAROBER (@sethios)
- *https://sethios.itch.io/*
- Game design and art: Soulaymane GUIGON (@whitenoize)
- *https://whitenoize.itch.io/*
:star: *Additional assets:*
- Cartoon FX Remaster by Jean Moreno
- Font: Milky Coffee
:star: *Patch notes:*
Monday, October 10th - Post Jam Patch :
- Fixed a bug that would consider the second bomb as defused despite all the modules not being defused.
- Fixed a bug that would add an extra module on top of the ones already existing, falsifying the number of modules per difficulty level.
- Fixed a bug where the game would stop sending bombs to the player after a certain number.
- Fixed an issue where the alchemic modules would always be of the same type than the bomb.
- Fixed an issue where modules that appear below the bomb end up impossible to interact with due to the HUD blocking the interaction.
- Added an outline effect to interactable objects when the player hovers the mouse on them.
- Changed the hocus' VFX layer setting so that it appears in front of the magic wand.