Motel 88'

by sammot
Overall★★★★★★★★★★3.10
Fun★★★★★★★★★★2.71
Innovation★★★★★★★★★★2.90
Theme★★★★★★★★★★2.13
Graphics★★★★★★★★★★4.12
Audio★★★★★★★★★★3.55
Mood★★★★★★★★★★3.86
A thriller escape room, in which you (the protagonist) must endure the torment of your captor, and evade his watchful eye. Through careful timing, and exploration, try and escape before it's too late.

Hint at the beginning: Look for a brick

*CONTROLS:*
- WASD movement and mouse look
- E to interact
- Esc to exit the game

Aside: The theme of LD51 was ‘Every 10 seconds’. While we were unable to implement the feature that related to this, we wanted to take a moment to explain how this would have worked in a fuller version of this game.

The cameras around the room would shine a spotlight. If you were in that light, the captor would be able to see you. Certain actions performed here would trigger dialogue, or potentially level resets if your actions were particularly outlandish or disobedient.
Thank you, from all of us for playing - and we hope you enjoyed it!

Comments20

Kostas Nik4 Oct 2022, 05:16
Nice graphics and mood but the controls are buggy for me. Can't really move and i dont know why.
sammot
sammotauthor4 Oct 2022, 13:06
@kostas-nik We've had a similar issue in an earlier build, it was to do with our implementation of the new input system for unity. Would you mind going into detail about how exactly it was bugged?
sammot
sammotauthor4 Oct 2022, 13:27
@kostas-nik Could you also state what type of input you used? Keyboard and mouse/gamepad/etc?
Kostas Nik4 Oct 2022, 15:15
@sammot aah, i found the bug. i had a gamepad connected and i played with keyboard and mouse.
Pegasus
Pegasus4 Oct 2022, 23:36
I think there might have been a problem with the UI scaling because the text was super tiny on my 4k screen. It looked amazing even without being able to play properly hahaha
Brovovar
Brovovar4 Oct 2022, 23:37
Wasn't able to play the linux version: game crashed as soon as i launched it. Played the windows version with wine and unfortunately it was unplayable because of the laggy controls((
BenTheTwoOfUs
BenTheTwoOfUs5 Oct 2022, 04:28
This game's graphics and mood are fantastic.
Maybe it's because my computer is so old, the movement of my view is so laggy.
JB Rock
JB Rock5 Oct 2022, 22:55
Good looking 3d models and aesthetic. The camera seems a bit too sensitive and was not able to interact with anything but this was a good showcase of 3d modeling.
bozzwtf6 Oct 2022, 00:16
Nice - looks good. :sunglasses:
ShauKaula6 Oct 2022, 00:19
Cool, love the visuals!
Substain
Substain6 Oct 2022, 13:59
Not sure if I made it to the end (at the second time gas flowing in). Great job on the visuals and atmosphere, I'd really like to see how this turns out!
LDJam user 11377
LDJam user 113777 Oct 2022, 22:37
Good gameplay and nice 3D models. It's too bad you didn't have time to implement the theme, I think your idea for is very sound and could have lend itself to some very creepy Saw-like gameplay. Even though the jam is over, I think the idea is worth exploring further.
AlexYam
AlexYam8 Oct 2022, 08:25
Nice graphic and mood. Look forward to see the full game.
LDJam user 017 Oct 2022, 16:02
Pingus
3ncryp73d17 Oct 2022, 20:06
I really liked the aesthetic of the game! The hotel room felt very real and classic-horror themed to me.
I had a hard time figuring out what to do. I get that much of the functionality still isn't there, but what I'd give you as a tip for your further development is clearly communicating what the user is supposed to interact with. It took me a while to see the bricks, I feel guiding the user is a think I have also often overlooked myself.
Volkolak
Volkolak20 Oct 2022, 09:48
It turned out very atmospheric, the graphics are impressive. The style of horror films about motels is sustained!

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