there are definitely some bugs, and things we intended to fix such as - not always spawning 2 more carriers when one dies) - carrier can float over asteroids and through star bases - bumping is hard to avoid, can cause unknown damage - show player health, or enemy health percentages/indicators
but fairly playable so far. Let us know what we could have improved, given the time restraints.
we also fully intended on a starry, galaxy background, with a nebula, but I didn't have time to throw those in there unfortunately
Yes, the game is a lot bit buggy. Typical Game Jam Game don't expect to much. The game itself is awesome, and you can further improve the game base on 10s. Good work
@raphiell those are blockade ships that will auto fire enemies, if they make it to the 3rd base, as a last ditch defense. (Try having your first 2 star bases get destroyed)
@macaroni-dev yes, sorry about that! It's a simple .exe I compiled in C# that calls a script using `system("phase.o")` and because of that it probably gets flagged as a virus, since it's so generic and broad. For now it was the only way I knew to make it an `.exe` run the compiled crystal program. Alternatively I could have had a batch file (`.bat`) that ran it instead. Next time around, I'll find a way to make an exe more friendly to windows anti-virus stuff.
Apologies for that, you'd have to allow it to run, or disable anti-virus.
:D
there are definitely some bugs, and things we intended to fix such as
- not always spawning 2 more carriers when one dies)
- carrier can float over asteroids and through star bases
- bumping is hard to avoid, can cause unknown damage
- show player health, or enemy health percentages/indicators
but fairly playable so far. Let us know what we could have improved, given the time restraints.
we also fully intended on a starry, galaxy background, with a nebula, but I didn't have time to throw those in there unfortunately