If playing WebGL: Please play in Fullscreen mode - Else the GameOver screen looks quirky :D I failed on that.
Robbie is a very cheap robot, so you will have to do lots of maintenance, meaning you have to put oil on him every ten seconds. If you fail to do so, the controls will get issues and after some time ultimately, Robbie might break.
Controls are very simple: A/D, Arrows or left stick on a controller to move - Space, Ctrl, or A-Button on a Controller to jump. Oil cans refill the Oil-Level, when collected. The yellow orbs allow you to do a double (triple, quadruple, ...) jump, when jumping right when Robbie's wheels touch them. Robie has three lifes and you can safely try everything during the tutorial. The actual game starts when you jump on the orange platform.
Your objective: Get as far in the parcours as possible, in the quickest possible time. It's a simple platformer. This time, we added no highscore, so what about sharing your GameOver-Screenshots? :)
This is the first ever COMPO-Experience I ever made so let me know what you think...
I think the timer and distance texts should only display 1 or even no decimals because it's a bit distracting to see them flicker so fast the whole time when they update. But still a nice little plattformer :)
Entertaining platform! And I love the art, it is particular and its own. Maybe I would put some power-up to make it a little more varied. Still, very good game!
Nice one, the game-play was simple and classic, what I really loved, was the graphics, it reminded me the drawings that we would draw in green blackboards at school. Really nice entry, well done!
@krynxx indeed. I totally missed that feeling π This is when you know "what" is there and don't look at it, then you don't notice that it gets annoying...
@milq Unfortunately we (me and the stream-chat π ) lost a half day due to a wrong decision and that time was missing in the end to add a few more complicated patterns and powerups/downs
@greenphox That was exactly what I wanted to achieve! The game plays on a green blackboard. Totally meant to remind players of school times.
That seemless transition from tutorial to gameplay was really smooth I love it! tried doing something similar with my game but ended up being too much of a hustle. love the simple yet engaging mechanics and the nice level design, the music was great as well though it felt repetetive at some point. but I did enjoy the gameplay! which is great
The music actually is repetitive as hell :D It's just tinkered together with the chrome experiments tool and has a length of about 5 seconds :D Thats Compo π
Nice and cute game! I like the aesthetics and style you added! I also appreciate a lot the in-game tutorial, this was well done!
The only thing, is that I wished the beginning was shorter, because it's a bit too long for the easy part, and if you die later, you have to start over. The later part got more interesting and challenging. I liked that you offered two paths many times, an easier one, and a harder with the oil reward.
The game looks very cute and jumping is fun but it feels a bit off in some places. I'm not sure if this was done on purpose but the Robbie's fall feels too steep. Pretty much as soon as you run off a platform without jumping he will fall straight down. There were times when I thought I could just let him run without jumping but the sudden fall actually made that hard or impossible. Might have been the intention since he is a robot made of metal so it makes sense that he should be heavy but still it just didn't click with me. Whenerver I fell and got revived there were a couple of seconds where I couldn't control Robbie or at least moving him horizontally even though he had already appeared on screen. Maybe either let the player control him as soon as he appears or give some kind of sign when you can't control him and when you can. Maybe just a flashing animation would do.
For a Compo game this isn't bad, probably even better than what I could make so good job :)
I actually also noticed that control flaw. The player should be able to control Robbie as soon as it respawns actually. This is a bug. This was my first time I used the unity input system and it seems like I got issues catching up when players press the movement keys while robbie is not yet respawned.
The straight falling was not actively intended but I also did not take counter-measures, meaning this is a point I will hopefully do better next time :)
This was a fun platformer. I really like platformers that allow me to go fast, and this game definitely rewarded speed :) The seamless tutorial was very nice. I had no trouble getting playing. Good job.
@macaroni-dev yes, the objective is "go far, go fast". Score is set by distance and set in relation to the time it took you to get there. This is alos why the camera moves adaptive to your play-speed :)
Thanks for the review!
M
moi9310114 Oct 2022, 23:42
The music is maybe too much repetitive (this is what make me give up after 3 tries π’ ) Is there an end ? Anyway, the game is really enjoyable and make me trying to improve my distance !
A simple but cute platformer. Personally, I was amused by the sound of the robot when he falls. π You did a good job. Congratulations on your first Compo β¨
Nice entry! The tutorial was well done and the game felt fluid. I really like endless games like this.
Saw you post on the front screen about needing votes, in case you don't know, you will get more votes if you rate and comment on other games. It causes your game to get more visibility in the list.
@simplepotential Yes I know that but time is an issue unfortunately. I was able to play a few but by far not enough. I was barely able to free the time for LD but I didn't want to ruin my streak by leaving it out π
Thanks for the review!
@organicpencil Thank you! Having the tutorial embedded into the game fluently was an important detail I wanted to have in there and people seem to like that approach. Happy to see this :D
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@milq Unfortunately we (me and the stream-chat π ) lost a half day due to a wrong decision and that time was missing in the end to add a few more complicated patterns and powerups/downs
@greenphox That was exactly what I wanted to achieve! The game plays on a green blackboard. Totally meant to remind players of school times.
thank you all for your appreciated feedback!
Thanks for your review @0x-void-x0 !
The only thing, is that I wished the beginning was shorter, because it's a bit too long for the easy part, and if you die later, you have to start over. The later part got more interesting and challenging. I liked that you offered two paths many times, an easier one, and a harder with the oil reward.
Congratulations on your first Compo entry!
Technically the game gets harder with increasing score (the level generator has three difficulty stages)
For a Compo game this isn't bad, probably even better than what I could make so good job :)
I actually also noticed that control flaw. The player should be able to control Robbie as soon as it respawns actually. This is a bug.
This was my first time I used the unity input system and it seems like I got issues catching up when players press the movement keys while robbie is not yet respawned.
The straight falling was not actively intended but I also did not take counter-measures, meaning this is a point I will hopefully do better next time :)
This is alos why the camera moves adaptive to your play-speed :)
Thanks for the review!
Is there an end ?
Anyway, the game is really enjoyable and make me trying to improve my distance !
Evidence: https://www.twitch.tv/videos/1625827746
Saw you post on the front screen about needing votes, in case you don't know, you will get more votes if you rate and comment on other games. It causes your game to get more visibility in the list.
Distance: 318.67
Time: 108.32
Score: 2902
Happy to see a tutorial in there. The implementation with the skip button and all that was pretty solid.
Thanks for the review!
@organicpencil Thank you! Having the tutorial embedded into the game fluently was an important detail I wanted to have in there and people seem to like that approach. Happy to see this :D