Robodungeon

co-authored: @pullunderpunk
Overall★★★★★★★★★★2.06
Fun★★★★★★★★★★1.94
Innovation★★★★★★★★★★2.88
Theme★★★★★★★★★★2.00
Graphics★★★★★★★★★★2.72
Humor★★★★★★★★★★1.64
Mood★★★★★★★★★★2.07
Navigate the perilous dungeon to defeat the two bosses hidden within. They have grown more powerful with the help your supercharged rubies, which must be recovered at any cost!

Controls:
- Click to move, right click to cancel.
- Press [p] to use your ability (once unlocked).

Theme: Every 10 seconds the boss's attacks relent, giving you time to strategize for the next round of movement-based combat.

Music from https://incompetech.com/
Cover art by Dall-E
Tools: DALL-E

Comments4

ChillerTyp4 Oct 2022, 07:12
The preview picture looks promising... but the game's not working somehow.
Allosius
Allosius4 Oct 2022, 07:15
The vignette is very nice, but I didn't understand at all what to do in the game, it lacks finishing touches, feedbacks and indications for the player.
johanhelsing
johanhelsing4 Oct 2022, 18:55
We should probably make a games-that-are-really-hard-to-figure-out gang :D

Btw, the web player didn't get past the unity loader for me. The windows build worked, though.

First time I launched the game, I think I was a bit unlucky with the rng. I started in the middle of only rocks and mashed the keyboard and dragged the mouse like a madman, and I almost gave up.

When I relaunched the game, I was more lucky, but I was still a bit unlucky with the rng because the passages from the starting room were too narrow to move through.

Third time, I managed to beat some of the big enemies, and got the pitfall mecanic, and managed to knock down some of those red little guys.

I still don't understand what the 10 second timer does? For me, it seems like it's just the game pausing every 10 second while in a fight? Or is there something more to it?

Anyways, I had fun trying to decipher how this one worked, and pretty satisfied I managed to trip those tiny red guys.

Robot model and driving sounds are cool. I like the offset hexagonal rock tiles as well :)
macs
macs14 Oct 2022, 00:42
Very interesting movement system you made; Definitely unconventional. It could be frustrating sometimes to be locked into a long path, but I think that added some tradeoff that made it challenging in a good way.

Is the world procedurally generated? It seemed to change every time I played. That's pretty impressive to do in the jam time restriction.

Theme connection felt pretty weak, but that's okay.

I completed that game several times, but I couldn't tell if I won or lost each time :) Feedback there would be appreciated, and probably drive someone to try again more.

Other games by @loginaut

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