As @doot already pointed out - I am a bit confused right now as I did not seem to find anything in this maze. I tried using the rightmost walls method to get deeper into it and found some custom rooms: A larger ballroom of some sort and a smaller food storage but neither was interactable as far as I could tell.
Graphics and movement do feel very nice though, good job on that, and I think you could make this into an even better prototype once you start implementing more features and a gameplay loop.
Really as reported above, there is nothing to do in the game, you start in a food pantry, 3d game, the food is very well rendered, and this made the game a bit heavy, I think poorly optimized. There are empty corridors with nothing, no menu, no esc to exit, in short, nothing, just walking with ASWD, nothing else. I wonder what the original idea would be.
Really as reported above, there is nothing to do in the game, you start in a food pantry, 3d game, the food is very well rendered, and this made the game a bit heavy, I think poorly optimized. There are empty corridors with nothing, no menu, no esc to exit, in short, nothing, just walking with ASWD, nothing else. I wonder what the original idea would be.
I like the atmosphere and the creepy staticy audio, but I also felt kinda directionless. Also, it would be great if you included mouse sensitivity settings and (for the Windows build) a way to exit the game without Alt-Tab-ing out (via the Escape button, for example). Nice work on the fruit!
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Graphics and movement do feel very nice though, good job on that, and I think you could make this into an even better prototype once you start implementing more features and a gameplay loop.