A wacky top down shooter where the WarioWare-like quick mini games interrupt the regular gameplay. How you do in the mini games will effect the regular gameplay!!
Cool idea! It is very hard. I feel like it would have been better if the wave enemies were quicker to kill early on so that you had more time to play the minigames before the difficulty ramped up. I enjoyed playing, though! Good work!
It is nice that different shapes move at different speeds and need different number of bullets. That dynamic made me think about which shape I would hit first. But they always clamped together making it almost impossible to advance in the waves. Too difficult for my taste but it was fun to play. The minigames I always got was the "locked" one and at the end it helped my with the waves.
Pretty fun game! Very mashy. Nice minimalist graphics.
I didn't quite understand how the minigame system worked, but it was cool to have something that changes up the action. One thing that might improve the flow would be to have a quick pause between gameplay modes - I noticed that my inputs were carrying over from one mode to the next, which was a little bit disorienting.
Really enjoy the kinetics of the game, could see myself playing this for hours. Could of benefited from more clear visible feedback e.g. 3... 2... 1 shots left to destroy the hexagon along with some more obvious destruction animations.
I don't really know how the minigames are supposed to work? On my PC the game just pauses for a while, doesn't respond to any input and the shooting commences.
I really like the simple graphics, it reads very clearly, it's a bit tough to maneuver the ship as more and more shapes show up, or maybe I just suck :P
fun fast paced game, I like the vector art style. The bomb game was a bit confusing since you cant move it after you click, the battery you can drag around as much as you want so the different controls between the two make it counter-intuitive. Also being able to click faster to shoot faster is fun until your hand starts to wear out, I would of preferred to be able to hold down the fire button so I can focus on using movement more to survive instead of standing in the middle and spam clicking. The game was great besides my two little nit picks
LOL seems like we made similar things. However I'd like to point out that this game is too difficult. Sometimes the circle one generates around me, and I've got no time to dodge since it's faster than me. The same works for the other two. We've got the same art style and similar gameplay. Hope you can try out mine!
Awesome Game. Enjoyed the overall concept and gameplay. really enjoyed the 10 seconds factor you imlemented in the game. A little more work from the SFX sides would have done wonder. But still a great job keep it up. Please do check out my submission as well.
Smart concept to have the health depending on number of shape corners, I like that! Apart from that it was pretty hard (the squares were tough) and the other game every 10 seconds was pretty random.
It looks very simple, but it was actually a lot of fun to play! Having some background music would've made wonders and turned it from "it's ok" to "it's great!". Another feature I missed was some alternate fire mode. Great work!
Interesting idea. I liked the shoot em up gameplay, but I feel like the minigames needed some indication as to what I'm supposed to be doing.
There should have also been some sort of transition screen, something to let the player relax for a second before a minigame appears. I found myself losing lives by running into walls because the minigame just shows up.
I also feel like this game should have a scoring feature and maybe an auto fire mode. My hand was getting a little tired after a few minutes.
The graphics and audio were great though, and I think this idea has some potential. Good work.
Comments24
I didn't quite understand how the minigame system worked, but it was cool to have something that changes up the action. One thing that might improve the flow would be to have a quick pause between gameplay modes - I noticed that my inputs were carrying over from one mode to the next, which was a little bit disorienting.
Overall I had fun, good job!
We've got the same art style and similar gameplay. Hope you can try out mine!
Apart from that it was pretty hard (the squares were tough) and the other game every 10 seconds was pretty random.
There should have also been some sort of transition screen, something to let the player relax for a second before a minigame appears. I found myself losing lives by running into walls because the minigame just shows up.
I also feel like this game should have a scoring feature and maybe an auto fire mode. My hand was getting a little tired after a few minutes.
The graphics and audio were great though, and I think this idea has some potential. Good work.