Ludum Dare #51compo
Space Lord X
You're the Space Lord! You need to destroy the core of the enemy. Avoid the shield and missiles. Every time you defeat the enemy, you'll move to the next level, but beware that you have to hit the core at least once _every ten seconds_ or you'll go back to the previous level.
- ARROW KEYS: move the player, sides will rotate the player and UP and DOWN will move forward or backward
- X or SPACE: to shoot!
- ENTER: pause / save / restore
- You can warp around the edges of the screen, but missiles can't! Use that in your favor.
- WASM-4 is a fantasy console, so it's like an emulator, you can save state and restore at any point, just press ENTER
- Platform: WASM-4 fantasy console
- Language: C
- Editor: Visual Studio Code
- Graphics: Piskel and Photoshop
- Play on itch.io
- Source code on GitHub
- My Twitter
- My blog
How to Play
- ARROW KEYS: move the player, sides will rotate the player and UP and DOWN will move forward or backward
- X or SPACE: to shoot!
- ENTER: pause / save / restore
Tips
- You can warp around the edges of the screen, but missiles can't! Use that in your favor.
- WASM-4 is a fantasy console, so it's like an emulator, you can save state and restore at any point, just press ENTER
Tools
- Platform: WASM-4 fantasy console
- Language: C
- Editor: Visual Studio Code
- Graphics: Piskel and Photoshop
Other links
- Play on itch.io
- Source code on GitHub
- My Twitter
- My blog



Comments25
Thanks for making it.
Thansk for sharing with us!
On the gameplay side, most levels I was able to complete by just aiming at the middle and mashing space until the enemy was dead. It only got hard (and I mean really hard) when an enemy happened to shoot towards me.
But this is a really cool little game, good joob
Other than that I like the changing color themes, the particle effects and the screen shake. Very impressive.
Sound and music is the only thing I missed, other than that, great job!
Here's my record:
Movement was a bit difficult and it felt like often the best strategy was just to sit still, shoot and pray. Moving often just got me killed. I actually did some testing and made it to the level 12 without moving at all - shooting only. And in theory you can go even longer because boss projectiles seem to be completely random. So bosses could definitely use more work if you plan to continue developing this game after the jam!
I also want to mention that I would have hoped to be able to shoot by holding the button. In a game where you are essentially speed running bosses it gets very straining for your hand to keep tapping the shoot button. Keep in mind that there does not seem to be no reason NOT to shoot so there is probably no reason to give player that option to choose when to shoot or and when to not. This may obviously change with new boss designs.
I think the 10 second rule is probably a small hinderance to this game and with longer boss timers the game could actually be pretty good. The art style is definitely the highlight of this game - it is very pretty and feels polished. Good work!
The missiles are totally random until level 6, after that they tend to fly towards the player, and every now and then there are missiles fire directly at you. But they're all random, so I assume you had a 'bad' seed and had only random missiles. All the balancing was rushed and I had to base most of it on the level and a big portion of randomness.
Thanks again for playing! =D
I kinda sucked at it however ahah... I think it would have helped me quite a lot if the player spawned facing more toward the center then on the side like that.
I liked the art, the particle effects, the concept and the fact you can easily play on mobile.
It seems to me like the best strategy was just to stay in the same place and spam projectiles, and just avoid stuff when it could hit you, which happens very very rarely even on later levels. Maybe having a bit more missiles could be cool?
Thanks for the game ✨
Well done
Love the retro feel and how each level has it's colourscheme