Ludum Dare #59compo
Remote Tactical Wars
Remote Tactical Wars
Play on itch.io
Remote Tactical Wars is a tactical puzzle game where your pieces on the board will communicate via Signals. You're goal is to destroy the enemy's Stronghold. Use your Canons by selecting which type of Signal it can receive:
- Shoot: when receiving the blue signal, the cannon will Shoot
- Rotate: the red signal means Rotate
- Move Ahead: the green signal will make your Canon move one square forward, to the direction it's facing
Any piece, except the Wall can be destroyed. Sometimes, the way forward means destroying ally pieces.
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Although the game should run just fine here, playing it on itch.io is a much better experience due to the bigger screen.
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Development Info
I made the game using these tools:
- Language: Vanilla Javascript
- Rendering: Three.js + DOM
- Models: Blender
- Music: Reaper + Surge XT
Wakatime and AI usage
Here are some statistics from Wakatime:
That only tracks the time I spent writing code. That's almost 18 hours in the code editor.
It says that about 25% of the time was editing AI-generated code, but I suspect it might have been more than that, since many times I was editing code while Claude was generating more code. Not sure how it tracks.
I was extremely disappointed with my AI usage because I wanted to do it the _old way_. It's my first gamejam using AI. And I consider this an experiment. I can assure, though, that I didn't generate anything I couldn't do myself, in fact all the basic game structure was written by hand, and I mostly only used it on the second day of the jam.
I don't want to sound like I'm justifying my gen-AI usage, although that's pretty much what I'm doing. The thing is I'm in a deep conflict at the moment, as I'm sure a lot of you are too. I enjoy being able to produce more than I could myself, but I see the possible damage it can cause to the industry and to our brains. Anyway, I'd love to hear what you all think about that too!
All the time of development I had a timelapse being recorded. Just gonna edit the video and post these days.
Comments17
mdotedot20 Apr 2026, 06:00
Good strategy game. It took me a while to figure out the enemy behavior. But well done!

skale20 Apr 2026, 15:25
I don't even know with what I'm impressed more. How you came up with all of these mechanics, or how you managed to implement them in such a short time. This is the best one so far

qwesasuke20 Apr 2026, 15:33
Wildly cool mechanics. Thank you very much for the pause. She helped me think about my decision. I don't know if it's a bug. But if I changed the action of the gun on a pause, then a glow appeared. I am sure that you can come up with a lot. It would be cool if it was possible to change the direction of the turn on the RMB. You can complicate it, for example, add an allied tower, moving opponents. Walls that collapse or react to signals. In general, very cool!

ugly_robot20 Apr 2026, 15:54
Woah! Super cool - games like this make me love the theme selection. Never seen anything like it. An absolute joy to figure out - and some truly fantastic sfx and visuals. The wave propagation was soo satisfying.
The way the 'corridor of death' puzzle teaches you about signal strength limits?
How 'Too Many Signals' just barley works?
You are a master of puzzle design.
Exactly the right difficulty and length. Adored this entry.
The fact that the mode-switch sfx tells you what mode you are in - great touch.
Great work!
The way the 'corridor of death' puzzle teaches you about signal strength limits?
How 'Too Many Signals' just barley works?
You are a master of puzzle design.
Exactly the right difficulty and length. Adored this entry.
The fact that the mode-switch sfx tells you what mode you are in - great touch.
Great work!
Kyanoss20 Apr 2026, 16:51
this is absolutely amazing! everything is perfect, cool graphic (especially your post process effect), nice audio and easy but fun mechanics allowing a lot of possibility and dynamic to emerge! i also like your interactive game feel a lot, such as when clicking the cannon the feedback is awesome
beareye20 Apr 2026, 16:53
This game impressed me so much. I didn't understand its mechanics at first and even thought about dropping it on the second level. But the more levels I played, the more I was having fun. I'm glad that this game rewarded me for patience with complexity like that. Visuals on further levels with so many of towers made my eyes glow. Levels is designed perfectly and solving them was very interesting and difficult. The only problem in this game is its tutorial. Game like that needs better introduction because it really deserves players' attention and wall-of-text tutorial can prevent them from playing this masterpiece!) Remote Tactical Wars broke my brain but in a good way)) all 5s in every category

Rafa Fiedo22 Apr 2026, 15:40
wow, great entry!
unfortunately I didn't pass the 'to many signals' level :P
but had a lot of fun!
the audio fit really nice, the theme usage is 5/5
unfortunately I didn't pass the 'to many signals' level :P
but had a lot of fun!
the audio fit really nice, the theme usage is 5/5

runningopenloop22 Apr 2026, 22:56
I made it to the second level! i think the next step would be upgrading the graphics so that you can see better the direction the cannon is pointing.
-J
-J
xotraz22 Apr 2026, 23:50
Very good, I am proud to have made it to the end, despite struggling on the second level!

sinemual23 Apr 2026, 03:38
Such a cool, unique mechanic! I think if the signal spread out across the cells instead of just as a wave, it would be a little easier to get into the rhythm. It turned out really well—the VFX and sound are amazing!

CrociDB23 Apr 2026, 09:52
Hi @rafa-fiedo, thanks for your feedback. There was a small bug that made that level be conditional on the timing, which was not intended at all! It's already fixed. =D

Rafa Fiedo23 Apr 2026, 09:55
@crocidb
fixed after submission? ;>
fixed after submission? ;>

Avi25 Apr 2026, 23:13
Wow I love the VFX and the way the signals is sent is quite satisfying:) nice one

bereg25 Apr 2026, 23:24
A very cool idea that’s worth digging into deeper. It could become a really deep puzzle game. Right now, some levels feel a bit too brute-force, instead of giving you that “aha!” moment. But even so, the game feels very fresh. Great work, congratulations!
VenomousMouse27 Apr 2026, 13:01
This is uber cool idea. I like chess and to combine them with signals is smart. Also i like how clean and readable the visual is. And the sound is great. Very good puzzle game.

deformhead4 May 2026, 15:41
Great!
This is a really well-polished game! Even if I had difficulties to time/plan my actions, I find it very well-balanced!
Good job! :clap:
This is a really well-polished game! Even if I had difficulties to time/plan my actions, I find it very well-balanced!
Good job! :clap:



But overall I like the idea to control both the enemy and the player using one set of signals! It creates interesting strategies.