Supply Chain

Supply Chain

This game is from ldjam.com, which is currently unavailable.
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overall: 3.38
fun: 3.40
innovation: 3.85
theme: 3.33
graphics: 3.85
audio: 3.74
humor: 2.25
mood: 3.25
Supply chain management for babies.

Connect resources to production to consumers, all with easy-to-understand colourful shapes.

I struggled to nail down the mechanics with this until Sunday, so it's not got as much to it as I was hoping for. Still! give it a go and let me know what you think.

It's a bit rough, but I'm super interested in any feedback and ideas you might have.

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Quick help

(sorry, I meant to do an in-game tutorial but didn't have time)

The game is about sending the correct shapes to consumers, by combining or dividing the shapes available to you.

- Connect nodes by dragging between their inputs and outputs (the little circles alongside each node -- inputs are on the left and outputs on the right)
- Yellow square nodes are resource nodes, they generate shapes. The number on the node corresponds to the number of sides the shape will have (e.g. 3 - triangle, 4 - square)
- The green/red triangle nodes are factory nodes.
- Green: combines 2 shapes to create a new shape by adding their number of sides (e.g. triangle (3) + square (4) = heptagon (7))
- Red: divides a shape in two, making 2 new shapes (e.g. heptagon (7) / 2 = triangle (3) and square (4))
- The coral circle nodes are consumers, they consume the shapes sent to them. The number on the node corresponds to the number of sides on the shape that they're expecting.

Tips


- If you wait too long to pull nodes off the conveyor belt, it'll fill up and you'll lose the game.
- If you wait too long to satisfy a consumer, a timer will start ticking down - once it reaches zero, you'll lose the game.
- You can connect a single output to multiple inputs (but individual inputs can only be connected to one output).
- When an output is connected to more than one input, it will cycle through connections in the order they were connected each time it sends out a new shape.
- If a shape can't be used by a node (e.g. a factory that doesn't have any outputs connected) it'll be wasted.

Notes


- I haven't done a lot of testing (in general, but also) of the endgame/reload functionality, so if you're on your second or third playthrough and stuff starts breaking, I'd suggest restarting the game (refresh) and see if that fixes anything.

Thanks for taking the time!!
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