-----After Submission Update----- Thanks a lot for your advice! We decided to upload another version. The second zip is the version where the game simply gets harder every 10 seconds--NONSTOP BULLET HELL! ---------------------------------
Sorry about the poor graphics and UI.== We have tried our best. We intend to do more and better but things got in the way. In this game, you play as a space ship and tries to escape from enemies.
Every 10 seconds,the game gets harder and you are given a chance to give up and call for rescue. If you manage to survive the next 10 seconds, you will get bonus scores.
However, if you're confident enough, you can always refuse the rescue, continue to count on yourself and try to live longer to achieve higher scores.
wasd to move.
Hold Left Mouse Key to shoot.
Do your best and try to achieve higher scores! Leave your best score when commenting!(By the way My highest is 800+)
I like the polish and the feeling, but I got frustrated to be asked every ten seconds wether to continu or not, even though the slow motion is really nice. Good job !
I loved it! The graphics are simple but they have a "retro" charm to them. My only complaint is the fact the game explains it works every 10 seconds instead of just the first time. That's the only part I would change.
The game is fun to play! I have the same suggestion as above, the float window every 10 seconds is unnecessary and it slightly broke the flow as a bullet hell game. Overall a good game, well done!
As you said the game feels really polished apart from UI. The audio is super punchy and having good firing sounds really go a long way great job there. Having grown up on Asteroids I was a bit thrown off by the controls expecting Yaw and thruster controls and had a hard time adjusting.
As you said the game feels really polished apart from UI. The audio is super punchy and having good firing sounds really go a long way great job there. Having grown up on Asteroids I was a bit thrown off by the controls expecting Yaw and thruster controls and had a hard time adjusting.
I really like the give up or keep going chooice. It seems like the TV show game(in a good way I mean), and makes me feel exciting. Also the core gameplay is well done. I enjoy seeing the bullets flying across the screen. And don't worry about the UI. The minimalism works fine.
I had so much fun. I love bullet-hell games with fast controls and high rate of fire like this one. Only thing I'd like to point out is that the blue projectiles coming out of the moving enemies are difficult to see. My score was 492. Great job guys!
This is a BLAST to play! The controls are tight and precise! If I had one suggestion, some sort of health bar or visual indication of the state of the ship's health would be very helpful. Overall, very good job! I had fun with this one!
This is a BLAST to play! The controls are tight and precise! If I had one suggestion, some sort of health bar or visual indication of the state of the ship's health would be very helpful. Overall, very good job! I had fun with this one!
A cool game! Simple but smooth. Just one point: Every 10 seconds I must click the continue button, this is a little annoying and sometimes I tap the wrong button 😢
Awesome bullet-hell game. I really enjoyed how the shooting felt and I thought the graphics, while simple, were nice. The audio is really satisfying and the game getting harder every ten seconds was a good use of the theme. Overall I have nothing really bad to say about this game. Good work.
this game is actually pretty fun! you managed to make it just hard enough to be challenging without getting in the way. the art is not bad at all and the upgrade system prevents the game from getting dull which is exactly why I kept going at it for a while! the only thing that I would change is how the upgrade menu kind of breaks the flow of the game, I wish it didn't have to stop the game completely especially since the game is really action heavy, other than that I think this is really fun! great work!
this game is actually pretty fun! you managed to make it just hard enough to be challenging without getting in the way. the art is not bad at all and the upgrade system prevents the game from getting dull which is exactly why I kept going at it for a while! the only thing that I would change is how the upgrade menu kind of breaks the flow of the game, I wish it didn't have to stop the game completely especially since the game is really action heavy, other than that I think this is really fun! great work!
I really liked it! Overall I do think you captured the pure top down shooter much better than I did lol. However I feel like the 10 second theme hindered you more than helped you as overwhelmingly the stop is more often an uninvited break in action rather than an interesting choice to make, which admittedly can happen here and there. Overall definitely something I am happy to have played!
Nice and solid gameplay! It was enjoyable to play. My favorite part were the sounds that felt just right. Every enemy had its own easily recognizable sprite and nice and unique style of attacking. It was not overwhelming and for me the difficulty curve seemed just right. I think you got lot of things here just right! Great job!
Only problem I had with the original was the fact that the game stopped for every 10 seconds. I played your post-jam version and loved it even more! Well done!
@0x-void-x0@antoniothereis There's a post-jam version, without the break. Feel free to check it out! And thank you for playing our game! Really appreciate your advice!
Cool visual effects. Nice sound effects and music. How would it be better to have something that could be upgraded like bullet damage or shoot more bullets.
303 on second try, really cool game! Good controls, which is important in bullet hell games. Pleasant and simple graphics and audio. I've played nonstop version, but I imagine that popup every 10s could get annoying fast, so thanks for uploading version without that. It's fun!
Comments37
Great submission, congrats on finishing!
Great submission, congrats on finishing!
Only problem I had with the original was the fact that the game stopped for every 10 seconds. I played your post-jam version and loved it even more! Well done!