
Sweet Seconds
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
USE WEB VERSION ON ITCH.IO, THE LUDUM DARE WEB EMBEDDING DOESN'T WORK
https://bismarck-zero.itch.io/sweet-seconds
Update:
I have uploaded a post-jam update with a few changes after getting excellent feedback, here are the changes:
-Improved the tutorial level
-Made the the tutorial text skippable
-Shortened the duration of the tutorial level
-Added a timer for the level to keep track of how much time is remaining
-Added extra time to each level
If you wish to play the original version and grade according to that, the original version is still available for download! Thank you for playing!
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Sweet Seconds!
Enjoy 10 levels of sweet shop madness. Can you unlock all the upgrades?
It starts off slow, but I hope you will stick around for the later levels!
Controls:
Left click -> Interact with object
Right click -> Dispose of burnt/cooked food
How to play:
Click on the donuts in the shelf to start frying them up! Click the cooked donut to automatically place it on a plate. When a customer orders a donut, click on the cooked donut to serve it to them. If they want a donut with frosting, click on the frosting bowl to apply frosting to the donut.
If your donut gets burnt, or you're trying to get rid of some cooked food, right click it to throw it away.
If you complete an order before half the duration of the customer timer, they will ask for seconds! Every time you complete an order asking for seconds you gain a star. Collect 10 stars to win the round! (Every 10 "seconds")
I hope you have fun!
Credits:
Game Design + Programming + Art Direction -> Jagjeet Singh
Pixel Art + Music + Sound Effects -> Robert Migut
All work was started and completed within 3 days. No prior code or plugins were used. All music and sound effects were created on the guitar by Robert!
https://bismarck-zero.itch.io/sweet-seconds
Update:
I have uploaded a post-jam update with a few changes after getting excellent feedback, here are the changes:
-Improved the tutorial level
-Made the the tutorial text skippable
-Shortened the duration of the tutorial level
-Added a timer for the level to keep track of how much time is remaining
-Added extra time to each level
If you wish to play the original version and grade according to that, the original version is still available for download! Thank you for playing!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sweet Seconds!
Enjoy 10 levels of sweet shop madness. Can you unlock all the upgrades?
It starts off slow, but I hope you will stick around for the later levels!
Controls:
Left click -> Interact with object
Right click -> Dispose of burnt/cooked food
How to play:
Click on the donuts in the shelf to start frying them up! Click the cooked donut to automatically place it on a plate. When a customer orders a donut, click on the cooked donut to serve it to them. If they want a donut with frosting, click on the frosting bowl to apply frosting to the donut.
If your donut gets burnt, or you're trying to get rid of some cooked food, right click it to throw it away.
If you complete an order before half the duration of the customer timer, they will ask for seconds! Every time you complete an order asking for seconds you gain a star. Collect 10 stars to win the round! (Every 10 "seconds")
I hope you have fun!
Credits:
Game Design + Programming + Art Direction -> Jagjeet Singh
Pixel Art + Music + Sound Effects -> Robert Migut
All work was started and completed within 3 days. No prior code or plugins were used. All music and sound effects were created on the guitar by Robert!