Timed Well

by budda
Overall★★★★★★★★★★3.23
Fun★★★★★★★★★★3.15
Innovation★★★★★★★★★★3.83
Theme★★★★★★★★★★3.50
Humor★★★★★★★★★★1.97
Mood★★★★★★★★★★2.47
This is a quick and super unpolished platformer for "Every 10 Seconds" where the only controls that you always have access to are left and right movement (with arrow keys or A/D).

All other movement abilities are tied to the 10 second timeline at the top and trigger at their relative time. Starting from the second level you'll get to edit your action timeline and start adding new abilities to help you finish the level faster.

I felt it was a cool spin on a platforming mechanic, so I'm leaving it at this stage as a neat proof of concept. Enjoy.

I look forward to seeing the fastest end times :).

Comments14

LDJam user 236651
LDJam user 2366513 Oct 2022, 06:45
Cool puzzle-platformer! My only point of criticism is that it's a little annoying that you can't see the whole level at the start to plan out your jumps and dashes.
Ggross
Ggross3 Oct 2022, 14:21
Awesome idea! One thing I particularly like is that even if you make a bad design, you can still pass the level by constantly moving and waiting(BIG JUMP is the king lol). Editing the timeline is a little annoying.
Andrew Hoyer
Andrew Hoyer4 Oct 2022, 04:24
Your game makes a clever use of the theme, but also highlights why the theme is a bad one. It forces devs to add some kind of delay or loop that just isn't natural for a platformer game. I thought your idea was really interesting though. My suggestion would be that multiple things happen each 10 seconds. For example, every 10 seconds you jump, and at a different interval, you dash. Maybe mix in a few different variations of each. Has potential!
PhoenixofForce
PhoenixofForce4 Oct 2022, 15:26
Interesting take. I love how you can place the actions. Well done!
robin_schmitz
robin_schmitz4 Oct 2022, 21:14
Unique take on the theme. I enjoyed to experiment with different combinations of the actions. Very cool! :)
Raphiell5 Oct 2022, 00:11
Cool mechanic, but the collision of the player felt too big and unforgiving.

Well done!
Rexagon
Rexagon6 Oct 2022, 14:40
Loved the idea, fits perfectly with the theme! (But you can just abuse the repeating timeline 🌚)
Rlewins6 Oct 2022, 20:29
Really great take on the theme, unique concept that's intuitive and fun. GG
Savolae
Savolae6 Oct 2022, 21:15
I like the idea, but requires some polish. Has a lot of potential, though! Good job!
KokkakNiphon
KokkakNiphon9 Oct 2022, 19:43
Quite unique approach for the theme. Could be good if there's a way to see things around the map, so the player can plan for the action more strategically. Other than that, well done!
Thiefaine13 Oct 2022, 17:09
wow, awsome concept, love the idea, a bit more polished and that's definitely a "goto" for me
Great job !!
daine0
daine015 Oct 2022, 22:42
Interesting approach, also loved the art
T C
T C16 Oct 2022, 00:20
I feel my individual level times were super fast. Got all but 1 on the first loop, with being able to hold right most of the time. But the game ticks up even when you're experimenting, so my final score was a 4:58:16, with most levels being completed in 5-15 seconds. Fun game! A couple minor gripes with bouncing when you hit the ground stopping you from being able to jump, and some weird heights being really tricky to jump over, but I really liked the submission!
Suchista
Suchista19 Oct 2022, 23:31
Obviously it lacks polish, but the idea is great, cool prototype.

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