Waterways

There isn't really a game here. I was hoping that "Making Connections" would be the theme, so my game is more centered around that theme. Every implementation of "Every 10 seconds" just felt too gimmicky to me. I guess the idea was that the tiles on the left hand side would drop down and the last one would disappear every 10 seconds, but I never implemented that part.

Here is what the gameplay loop was supposed to be:

- Tiles would fall down the left hand side of the screen
- Every 10 seconds the tiles would change
- A starting tile would be automatically placed in column 1 and an ending tile in column 10
- The goal would be to connect the start and end by placing water tiles in the grid
- Each row / column can only contain the number of tiles listed, e.g. row 3 can only contain 5 water tiles (this was not implemented)

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