What's the rules?
You know the rules and so do I! Oh wait, you don't know the rules, do you? Well, I guess it's time to find out what they are. And what's the better way to find out rather than playing the game, but be careful, every 10 seconds rules are going to change! What can I say, wish you luck I guess?
*Only 1% of people can beat all 20 levels, can you?*
Hi! We would like to present you our simple but fun puzzle game full of surprises. Fast paced time killer that challanged your brain to think outside of a box. Entire game doesn't contain any words except the title screen along with basic point and click mechanics which makes it accessible to anyone. Can you beat all the levels and reach glory that only few can?
We have created all the music, but we used graphics that were not made during the jam with few exceptions.
TEAM:
- Krzysztof Tomaszek - Game Designer/Programmer/Script Writer
- Jakub Szpyra - Game Designer/Music Director/Graphic Designer
*Only 1% of people can beat all 20 levels, can you?*
Hi! We would like to present you our simple but fun puzzle game full of surprises. Fast paced time killer that challanged your brain to think outside of a box. Entire game doesn't contain any words except the title screen along with basic point and click mechanics which makes it accessible to anyone. Can you beat all the levels and reach glory that only few can?
We have created all the music, but we used graphics that were not made during the jam with few exceptions.
TEAM:
- Krzysztof Tomaszek - Game Designer/Programmer/Script Writer
- Jakub Szpyra - Game Designer/Music Director/Graphic Designer
Tags: #point & click
Genres: puzzle



Comments70
Really liked the music as well, I think it sounds nice and fits the mood well.
It's even harder that is should, some puzzles don't even take ten seconds (the plane one for exemple).
I'm not in the 1%!
Overall, that's pretty nice, and you made simple but coherent graphics and music.
I got up to the stonks question! I liked the clean black and white graphics, it really created a theme. For the moon one though, sometimes it doesn't register it as a success even when if it's off the screen. The questions were pretty perfectly 'intuitive' imo! I never really felt like any of the questions were impossible. I liked the music being rather low-key, but since you have to constantly replay the game using trial-and-error it eventually gets a little bit repetitive, though the music itself fits nicely with the game
Overall, I found it pretty fun :)
Thank you all for your feedback and so many positive opinions.
Playing your games was a pleasure too.
And of course, we wish you to see all 20 levels in our game.
The art style is simple but clear and consistent, the music feels a little random but I was glad it was there. Overall pretty cool!
Some of the mini games are a bit frustrating and they feel more like trial and error rather than understanding a concept. Some mini games also start very fast which does not give the player any time to react before game over. This is not only an issue the first time player sees the mini game but also issue for people that have motor challenges. But obviously you cannot do everything during a jam and these could be ironed out with more development time!
Thanks for a cool and pretty game. Good work!
This game is so simple. Why is it so difficult?
I'm enjoying it I swear. This is a really nice first game. Way better than my first LD entry.
What engine did you use btw. I'm just curious.
Fun game! Well done!
Now I have to go back to those vegetables
Edit: I got the vegetables! I understand that for an actual game to gatekeep the levels that way. However, for competition games, I would advocate for cheat code / hidden menu that allows skipping levels to showcase all your nice work in a timely manner (i.e. you might have people just stop and miss the very cool level X, or your funny ending)
I'll continue playing for a bit
I ended up giving up in the middle, because it was becoming quite a time sink, but I really enjoyed the puzzles! There was quite a lot of content for such a short time
The music is simple, but it works and doesn't get too annoying, which is important for a game of this length :p
good job!
Good job!
Thank you for helping me get through that one :)
I'd also love to see an indicator showing which game number you are up to so players can see their progress and know how far through they are. That would be a nice QOL addition.
Overall very fun though and you could definitely keep working on this and release maybe on mobile as I'm sure many others would also love a new game like this :)
My main problem with it was that you'd had to restart from the very beginning through all the mini games that you already know the solution to just to get to a stage where you had to do some trial and error before figuring out what you needed to do. Definitely adds to the frustration and got me to stop at the vegetables level. But maybe that's the intended experience I guess, kind of like the impossible quiz.
The art style is simple and that's excellent - black and white doodle aesthetics ftw. Great entry.
There were a few levels that I figured out how to get past without actually understanding why it was the answer (like the level with an assortment of internet related + road + spiderweb items arranged in a circle), but I just memorized what I clicked before to get past. As for the basketball level, it seems like you were making it so that the top half of the screen was unclickable to prevent players from dragging the basketball to the hoop? In case this was unintentional, I wanted to mention that if you throw the basketball towards the top right corner and then click it again you can drag it into the hoop to pass without having to aim your shot as much.
!> - power: great introduction to the game, symbolic as well
!> - heart: good ramp up while keeping it simple
!> - lightbulb: love the visual design of this one, also a good ramp up having to do different things
!> - plane: first quick paced one, just enough time for me to react so well timed for me
!> - balloons: the first balloons fly out a bit too fast for me (still picking up the thumb tack), also not sure if by design but if you let go of the tack you can't pick it back up
!> - vegetables: great puzzle, got it on my second try, perfect breather from time sensitive things on later playthroughs
!> - basketball: love the concept but the physics are a bit wonky for me, I managed to beat it only by cheating and dragging the ball
!> - watch: first I tried to wait for the timeout, then realized the solution, very Impossible Game -esque, love it!
!> - bee: neat arrangement puzzle, got the solution on my first attempt, very natural order of things
!> - hourglass: this was the timeout one then, glad my guess was validated in a later level :D
!> - owl: I love this one! not sure what it is but the way you drag it out of screen is so cool to me
!> - maze: another classic subversion of the problem, my only issue is that the mouse is so loud it breaks my ears
!> - animals: took a bit of thinking but a very solid puzzle, nice to execute afterwards
!> - www: couldn't solve this one :(
!>
!> Also I can't believe I got rickrolled by a game description, gg :D
just one note : "the pin and the ballon" not easy to understand how to play that one. drag the pin was not intuitive. esle great game ;)
➕ cool graphics
➖ many skill-demanding minigames
➖ kinda difficult