
Sub-Silence
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You’re deep underwater in a claustrophobic steel tube, surrounded by enemies you can’t see... until your sonar pings.
Sub-Silence is a minimalist submarine combat game where you rely entirely on a sonar pulse to locate enemies in the darkness. Each ping briefly reveals nearby threats — then you’re blind again. Navigate, dodge, and fire torpedoes using a mouse-only cockpit interface designed to challenge your perception, memory, and nerves.
- Turn Left / Right
- Change Speed
- Fire Torpedo
The sonar pulses every few seconds, revealing enemy positions. Time your movement and aim carefully.
Destroy 20 enemies to win — if you survive that long.
- 2 devs
- 1 long weekend of coffee and chaos
Assets Used:
- SFX: ZapSplat
Sub-Silence is a minimalist submarine combat game where you rely entirely on a sonar pulse to locate enemies in the darkness. Each ping briefly reveals nearby threats — then you’re blind again. Navigate, dodge, and fire torpedoes using a mouse-only cockpit interface designed to challenge your perception, memory, and nerves.
🎮 How to Play
Use your mouse to interact with the cockpit controls:- Turn Left / Right
- Change Speed
- Fire Torpedo
The sonar pulses every few seconds, revealing enemy positions. Time your movement and aim carefully.
Destroy 20 enemies to win — if you survive that long.
🌊 Theme & Design
We wanted to take the "Depths" theme literally and emotionally: setting the game in a deep-sea environment and creating an atmosphere of tension and isolation. Most games treat sonar as a secondary mechanic — here, it’s your only source of vision. That moment of clarity during a ping, followed by the uncertainty of darkness, is where the tension lives.🛠️ Made With
- Unity- 2 devs
- 1 long weekend of coffee and chaos
🧠 Looking for Feedback!
We’d love to hear what you think about the overall game design — how it plays, how it feels, and whether it captures the tension we were going for.Assets Used:
- SFX: ZapSplat