Sub-Silence

Sub-Silence

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overall: 3.23
fun: 2.71
innovation: 3.63
theme: 3.91
graphics: 3.49
humor: 1.76
mood: 3.54
You’re deep underwater in a claustrophobic steel tube, surrounded by enemies you can’t see... until your sonar pings.

Sub-Silence is a minimalist submarine combat game where you rely entirely on a sonar pulse to locate enemies in the darkness. Each ping briefly reveals nearby threats — then you’re blind again. Navigate, dodge, and fire torpedoes using a mouse-only cockpit interface designed to challenge your perception, memory, and nerves.

🎮 How to Play

Use your mouse to interact with the cockpit controls:

- Turn Left / Right
- Change Speed
- Fire Torpedo

The sonar pulses every few seconds, revealing enemy positions. Time your movement and aim carefully.

Destroy 20 enemies to win — if you survive that long.

🌊 Theme & Design

We wanted to take the "Depths" theme literally and emotionally: setting the game in a deep-sea environment and creating an atmosphere of tension and isolation. Most games treat sonar as a secondary mechanic — here, it’s your only source of vision. That moment of clarity during a ping, followed by the uncertainty of darkness, is where the tension lives.

🛠️ Made With

- Unity
- 2 devs
- 1 long weekend of coffee and chaos

🧠 Looking for Feedback!

We’d love to hear what you think about the overall game design — how it plays, how it feels, and whether it captures the tension we were going for.

Assets Used:
- SFX: ZapSplat
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