Witchy Sketchy Alchemy
Every 10 seconds you will transform a bit more into a freaky creature !
You'll have to brew as fast as possible in order to cure your curse !
Drag and drop ingredients in the cauldron to brew some magic healing potions. But some recipes may have sides effects...
A game of fast observation that rewards the players that can stay calm and fast at same time.
You'll have to brew as fast as possible in order to cure your curse !
Drag and drop ingredients in the cauldron to brew some magic healing potions. But some recipes may have sides effects...
A game of fast observation that rewards the players that can stay calm and fast at same time.
Tools: Unity





Comments48
Tho, i don't understand how the powder works. If it's random, i got so unlucky to never spawn it
@federico-giorgi You actually have a mortar next to the cauldron, if you put any item in it, it will turn into powder of the same color ! But it's not really clear in the game indeed, I may put it in the Jam description ! :D
I'm not sure if this was a bug but red items never spawned on reroll, most of the potions I needed red dust or red beer I would spend ~8s re rolling ingredients and never see them. If you made it so you can't lose based on bad spawn it would be a 10/10 from me!
I played on the webgl version not sure if that was why i never got red ingredients after the initial drop
The game loop itself is pretty easy to understand and quite fun while it lasted. According to the game though I apparently still "suck" at 50000 points, so I assume there's some kind of win condition that I overlooked, but I'm really out of ideas to try at this point so I decided to call it quits. Otherwise, a generally very well-made game, and I liked it a lot! Great work!
With such positive comments we can only promise we'll make our next game less difficult on the onboarding thanks to your feedbacks !
@wendy222 Actually, it's not a retry button but a reset potion one ! It's just like throwing away the current content of your cauldron if you misplaced something inside. And the other one is just to restock your ingredients.
@chitoyuu That's a neat score ! Actually, there is no win conditions, the game was made in aim to share the score your did with friends, or in comments, etc... At last, the "You suck :(" on the Game Over screen is actually an addition from one of the dev outside of the gameplay, and it's not dynamic at all ! So don't worry you did great with 50 000 pts !
I'd suggest to put the receipes near from the ingredient so that it's bit easier to play.
Congrats!
The drawing that was made in the credits scene is sweet. What a nice touch to add the creators in a witchy outfit to fit your game, so cute!
I love the game's mechanic. It's not just dragging items, but I also have to adjust the existing items by crushing them! And also that there are tiers of the different potions. I like that I have a variety of choices that I can make when brewing. These features really adds to the gameplay.
I wish there was a tutorial level because I didn't get it straight away, on my second try I got the hang of it though \( ̄︶ ̄*)
I could see myself spending a lot of time playing this game, it was a real treat! Good job to everyone in the team, you all worked very hard and it shows! (★‿★)
Was there always only one potion that you could make from a given set of ingredients? At times I couldn't seem to find the final ingredient for the potion I was trying to make no matter how many times I did a restock!
Also there may be a bug after restarting the game a few times... I lost three times and on the final time it never finished reloading (I forgot to check the console before I refreshed the page though!).
Overall though excellent game!!
Though, It's difficult to find the ingredients that are on the recipe book. Maybe an indicator if certain ingredients is currently there could help. And maybe add a new ingredient after I use one so the ingredients slot is always filled up, because I use the restock button a lot :D
I'd prefer if the text at the start would stay in place while appearing instead of jumping around the lines.
Well done!
The choice to apply random mutations to the main character every 10 seconds creates an original contrast between the relaxed, cozy welcome in the main menu and the frantic gameplay, where high levels of concentration and a fair amount of multitasking are an absolute must to avoid a cat-astrophe (sorry not sorry, bad pun intended). And even though the learning curve is a bit high at the very beginning, once you grasp the gameplay mechanics the experience becomes quite fun with the right amount of challenge.
"But wait, how do you justify such an abrupt change of pace, it will surely feel forced, right?" Oh, so wrong! and that's because of the tutorial. Seriously, what a SMART move. Voice acted (in gibberish, which is a bonus point!), funny, entertaining and concise in presenting all the necessary information - the perfect glue. What I'm really trying to say is, I can feel your entire team worked in perfect harmony and with the same goal in mind, and it's really incredible what you managed to accomplish in so little time.
Now, as a composer, when it comes to music I always have very high expectations, and I can confidently say the soundtrack of this game is another big plus. Focusing on solo instruments rather than ensembles felt consistent with the intimate character of the game on one hand, while on the other gave more time to allow for a well written and properly developed accompaniment to what's happening on screen.
Thank you for sharing your game, and good luck!
I really like art style and audio.
Thank you guys so much for taking the time to write so many wonderful comments ! Your feedback helps us to get better, and your kind words are really heartwarming
Revealing the intro text letter by letter felt a bit slow, almost frustrating. Just speeding it up a bit, or revealing it line by line would probably flow better.
It's pretty easy to accidentally touch the mortar and pestle while trying to drag the leftmost ingredients directly to the cauldron, which was a bit frustrating.
(And I can't help but think that maybe "Sketchy Witchy" would sound better than "Witchy Sketchy"?)
Love the music, probably the best background loop I've heard so far this jam! The art style is fantastic, really cute and characterful. Gameplay is fast paced and fun and with four lives the time limit never feels unfair or frustrating. Very cute witch!
Overall, I loved it. Very impressive, great job!
- The visuals are really beautiful
- I really like the idea :)
Some feedback:
- Sometimes it was simply impossible to do any of the recipes during the ten seconds, because one color was necessary for everything, and even when spamming reroll, I couldn't get one :(
- When clinking on retry after a loss, sometimes the game wouldn't load and stay stuck at 0%
- I would have loved a bit more clarity on the stuff I already put in the cauldron, like having them on one row like in the recipe
That said, it was fun!