
Antimatter Farmer
A game about building a space station to harvest antimatter from orbit around a planet.
Walk up or down ramps or around the edge of the platform to access more buildable space.
Create collectors to mine meteors.
Build assembly machines to turn the stone into useful components.
Collectors and assemblers will work when you end the day if there is enough power and heat capacity.
Solar panels need line of sight to the sun.
Radiators need line of sight to empty space.
Deconstructing refunds the resources spent.
Controls:
W-A-S-D to move around
U-I-O-J-K-L to rotate structures
Tab to swap between interact and build mode.
Left click to interact or build
Right click to remove a structure.
Walk up or down ramps or around the edge of the platform to access more buildable space.
Create collectors to mine meteors.
Build assembly machines to turn the stone into useful components.
Collectors and assemblers will work when you end the day if there is enough power and heat capacity.
Solar panels need line of sight to the sun.
Radiators need line of sight to empty space.
Deconstructing refunds the resources spent.
Controls:
W-A-S-D to move around
U-I-O-J-K-L to rotate structures
Tab to swap between interact and build mode.
Left click to interact or build
Right click to remove a structure.
Comments4


mynvs21 Jan 2023, 22:50
Being able to walk to the underside of the platform so smoothly is really neat, and I love the red 3D "X" shapes! My first run I built too many platforms and couldn't progress lol, so perhaps there could be more of a warning about that. Really cool stuff overall!

chompdev22 Jan 2023, 01:07
I really like the concept here! The ability to walk around any side of the station (and even walk around/on top of the assembly machines) was really cool, and I can see some fun potential there if you decide to expand this game after the jam. The logical building rules were great, such as solar panels needing line of sight to the sun, and radiators needing open space to function properly.
I think I ran into a bug that prevented me from making voltaic resources (assembly machine ran out of power and stopped producing before it was able to create its first batch, which in turn prevented me from building any solar panels). However, I think you have a lot of cool ideas here and I'd love to see more of this one after the jam if you continue working on it. Nice job finishing the jam!
I think I ran into a bug that prevented me from making voltaic resources (assembly machine ran out of power and stopped producing before it was able to create its first batch, which in turn prevented me from building any solar panels). However, I think you have a lot of cool ideas here and I'd love to see more of this one after the jam if you continue working on it. Nice job finishing the jam!



Just some notes for how to prioritize the various nebulous things you can't really tell apart.