Fruit Market Express

by benk
In reality this is a Jam submission, I made sure to do it within the 72 hour deadline*. I just had a very busy weekend and was only able to publish a day late. If you could rate accordingly, I suppose? :-)

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Fill as many harvest boxes you can before the market closes at 4pm.

Controls:
- Click on the feet to move around.
- Click on crates to get fruit (and vegetables).
- Double-click fruit to move them to customers. You can also drag them around.
- Go to the cash register to sell complete boxes.

Credits:
- Ben Kalman (btkal) - Design, Code, Audio, Music.
- Andrea Mitchell - Art.

Music is by me, and is the cheeriest tune I've ever written.
Sound samples are all from freesound.org.


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* though on playing the game a day after, the lack of a retry button was annoying and the controls were RSI-inducing so I added a double-click control.

Comments17

huozhedexiaoc
huozhedexiaoc10 Jan 2023, 17:06
This is a wonderful idea. The mechanism of the game makes me feel very interesting. Good job
Moosey13 Jan 2023, 00:25
A fun little multitasking game! The basic gameplay loop is simple but fun, and importantly, very easy to understand without a tutorial. The presentation is nice, and I like the music! Overall, lovely work :)
Multipixels
Multipixels13 Jan 2023, 00:30
Nice, short and sweet! Clearly defined instructions and controls, and a score system! I liked the music and sound effects as well. Nice work!
JeffSobel13 Jan 2023, 00:33
A nice little well made game!

The control scheme is a little bit cumbersome, but the gameplay itself is pretty clever and fun!
Torban13 Jan 2023, 03:15
Very cute and well made game! Love the music and theme/mood of this. Great entry and teamwork on this.
Fuse in a Bowl
Fuse in a Bowl13 Jan 2023, 10:21
Enjoyed it! I liked the music and the mini fit-the-blocks puzzles fit in nicely with the game (have you been playing Dredge recently? :wink:). I would have loved to see that come up more, most people only wanted a few things, and spam double-clicking placed the items fine.

I think the timer is too muted for its importance to the game - you could "announce" it more using a full-screen effect like darkening as dusk approaches, or, since you created the music, raising the tempo or adding a countdown-style panicky bit to the end of it.

Very nice game! Great job :slight_smile:
sonicpixelation
sonicpixelation14 Jan 2023, 18:50
This was a lot of fun. I could see this being turned into a whole game of it's own.
sakura_magika
sakura_magika14 Jan 2023, 18:55
this was actually quite fun! i have a knack for efficient packing, and it was cool to see it made into a game. i didn't realize at first, but you have to be sure your space is laid out correctly for both filling the bucket, and filling the selling bucket. i ran into what i thought was a bug in this state, but actually i needed to move things around to fit the second watermelon in:

i did, however, find a bug, when i had a guy ready to sell, then i timed out, when i restarted he was still stuck there:

anyways, after 3 attempts, my high score is $76
sakura_magika
sakura_magika14 Jan 2023, 18:57
by the way, i think it would be really nice to implement keyboard only controls. technically yes, dragging the fruit around is a mechanic, but if you're playing well, you should never have to do that, since it takes up a lot of valuable time. i'm much more fluent with keyboard than clicking around the screen, and i have a feeling that i'd feel like a wizard in this game if i could just arrow around and use space or some other buttons to take and place fruit.
benkauthor15 Jan 2023, 11:43
@fuse-in-a-bowl thanks! No, I haven't played Dredge, hmmm. You're right about the block-puzzle thing being the most interesting part of the game, and that there isn't enough of it. I initially didn't have the double-click placement at all because my idea was purely a block-rearranging thing, but it was too difficult and not really much fun. If I was to spend another day on this game I'd rearrange things a bit. And yeah good call on the timer, I had something like that on my list but didn't have time.

@sakura-magika thanks! Hah I'm not surprised you ran into a bug with the "start again" logic. It was very, very rushed. My first version had keyboard movement actually, but I took it out just to keep things simple and click. A keyboard-only control system would be interesting.
CodeForJoyCaro
CodeForJoyCaro15 Jan 2023, 16:54
Nice game mechanic and the music created a relaxing market vibe.
fatPenguin
fatPenguin15 Jan 2023, 17:00
Very cool entry! I really liked this minigame and tried to beat my score a couple of times (only managed to get about 96$ :laughing:)

I noticed 2 little bugs while playing.
1.)After losing the first round, one of the customers that already had a filled cart didn't move (so that was one easy dollar for the next round :wink:)
2.) If I click the sell button fast enough I can sell the items twice (customers never complained though)

Again very nice entry. I had lots of fun =)
Flying Dog Fish
Flying Dog Fish15 Jan 2023, 17:06
Nice market simulator with a touch of tetris. Fruits look good and the relaxed music fits nicely.
Pincushion15 Jan 2023, 17:15
This is great. The music and art give it a really sweet and pleasant feel. That zoom in with the people sounds and strings, after "start" is clicked, is so nice! The gameplay was pretty intuitive. As others wrote, I hadn't realized that for some baskets, I needed to place the produce myself to get it to fit. That's a great mechanic for this game, but it doesn't happen enough.

The sound crackles for me when I play it on itch.
benkauthor15 Jan 2023, 22:48
@fatpenguin thanks! I never managed to break $100. There is a moderate amount of randomness to it, it's not the most finely tuned gameplay. Maybe I should fix that inventory bug later, seems like it triggers pretty often.

@pincushion thank you! Glad you appreciated the opening "cinematic", I put a fair amount of time into getting that feeling right. The sound crackling is an issue with fmod in some browsers unfortunately.
LDJam user 248799
LDJam user 24879916 Jan 2023, 12:18
I like the idea and the gameplay, I enjoyed it and got taken by the flow, well done !

Maybe an objective may have been cool because the only constraint is to beat my score.

But well done, love the happy music :)

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