H. (A Harvest Puzzler)

H. (A Harvest Puzzler)

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.19
fun: 2.77
innovation: 3.66
theme: 3.79
graphics: 2.97
humor: 2.12
mood: 3.32
An abstract harvest puzzler.

Click this cover image to play:

![cover_inner.png](https://tamas.xyz/ld52/)

Figuring out the goals and rules is the main challenge of the game (so I encourage you to just dive in), but I'll include them here under increasingly detailed spoilers below.

!> The goal of each level is to harvest enough "wheat" to fill the bars on top. The cell colors symbolize parts of a typical harvest.

In particular:
!> Green tiles are plants, blue is water, brown is soil. Gray tiles are harvesters, red ones are pests.

Some examples of how they interact are:
!> Plants turn golden if they are watered. Soil is needed to retain water. Pests eat nearby plants, and they appear randomly on large maps if you don't place them.

The exact rules are these:
!> Harvest starts when all the tiles are filled.

!> Water tiles that don't have a neighboring soil tile disappear.

!> Plants that are next to any remaining water tiles grow into golden wheat.

!> Gray harvester tiles collect wheat from a 5 by 5 area around them. Only those wheat tiles count for your score that you've collected this way. If your score meets the level requirement on top, you advance to the next level.

!> For every 10 map tiles, one pest tile is required - if not placed, it will appear randomly. Pests eat all neighboring wheat.

Changelog:
- 2023-01-10: Fixed a scoring bug that disqualified some valid solutions
- 2023-01-11: Fixed some visual glitches in Firefox

- 2023-01-15:
1. Added an alternative color scheme for colorblind players (toggle in bottom left)
2. Removed unnecessary red color from first puzzle
Found a bug?
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