Hamster Hangry
You are a hamster - a hungry hamster.
And you're angry too.
It's time to kick some rat butt and take all your seeds back to your lair!
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And you're angry too.
It's time to kick some rat butt and take all your seeds back to your lair!
___
| Developer | Developed | Link |
|---|---|---|
| Michael | Art | https://artstation.com/michaelhammel |
| Julian | Code | https://bytinggames.com |
| KoraktorXV | Code | https://www.youtube.com/user/KoraktorXV |





Comments26
Ngl I had some jumpscare in the 100 room
Was not too challenging, but was enjoyable overall.
I do think making combat a little more difficult could enhance the experience.
Here are the things I think you got right:
* Checkpoints. You didn't punish the player too much for running out of lives, like having them completely restart the game.
* Multiple hidden areas, where I thought "I already explored this!" but kept finding new corners. There was even a point I think you spawned rats behind me!
* You definitely placed enemies intelligently, to make it more of a challenge.
Here are where I think you will improve:
* The sound effects needed some balancing. They got repetitive pretty quickly, and I had to turn down my sound.
* The movement was faster than it maybe needed to be, but it did help me get around quicker!
* The shooting wasn't too much of a challenge, since it was a straight shot to wherever my cursor was.
That said, I did manage to "die" a couple of times because I didn't check the corners well enough! Good job team!
The tunnels were a decent maze without being too confusing, and the enemy placement was good.
The rat running sound could do with some attenuation and direction so you can better hear them approaching from behind. In my first playthrough it was constantly playing from a rat stuck behind the closed 100 door. It one didn't happen when I ran through it again though.
I also didn't realise at first you get your seeds back after firing them.
we too took similar concept with (rats)....
The sounds sound really good and add to it quite a lot.
The Piling of the seeds is quite neat!
I beat the game without getting hit!
I also liked how sweet it was to the gamer -- you can't waste ammo!
One tiny gripe is that I couldn't read how many seeds were deposited on the pallet after ~185 since they blocked the floating count number.
It also took me a while to figure out how to open the doors initially, lol -- assuming this is intentional, but I felt like a fool hehe
Thank you, we are glad to hear that.