I liked the idea of this a lot - but I found it a bit buggy to play. I got a dice stuck under my cursor which I couldn't use anywhere! Also, I went through a lot of dice but never saw a single one with a number above 3. Which is a shame because the missions I had needed dice of >3 and >4. A good effort, which I enjoyed playing. The art is charming but could probably use just a bit more clarity about what things are where.
I agree with the charm :smile: The interaction with the dice could be improved to make playing more enjoyable. Neat idea to literally inject dice into the theme.
Very cool idea, I think an in game tutorial would go a long way just so you can highlight different buttons and give a bit more direction. Having to balance what dice you keep, discard and plant is a great mechanic which made for some tough decisions.
Very cool and unique game! I think the orders come in a bit too slow though. I never really felt that pressured. You can produce enough dice each turn where even if you lose a lot of them you can always have a huge variety of dice on hand to fill any order after a while. A bit more UI feedback would also go a long way.
I enjoyed the game overall, but around the 32nd turn the orders stopped appearing, and on the 35th a ridiculously sized bill popped up. I clicked to pay because nothing else was happening and it ended the game. The graphics are cute and I think it suits the vibe.
Interesting mechanics. An explanation of the space in between the bag and the field would help (I think everything in there is discarded?) Could benefit greatly from a little audio.
Comments13
I'm enjoy this game, good job!
The interaction with the dice could be improved to make playing more enjoyable.
Neat idea to literally inject dice into the theme.