
Harvestar: Spaceship Farmer
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The captain's orders are clear: "Keep the crew well fed!"
As a farmer on a spaceship, you must play your cards right to grow crops despite the impact of space travel anomalies.

Rules of Card Game:
- Complete a series of increasingly difficult challenges, harvesting a quota of Crops before a certain number of Days.
- Crops need optimal conditions of exactly 1 Sun and 1 Water at the end of the Day to Grow. Any more or less and they will stay as they are.
- Crops have 3 stages of growth: Seedling, Sapling, Mature. Crops are harvested as soon as they reach the Mature growth stage.
- Sun values reset to 0 at the end of the Day, but Water values carry over.
- Crops cannot hold more than 2 Water at the end of the Day.
- Crops cannot have negative Sun or negative Water values at the end of the Day.
There are 5 special cards:
- Cover caps the Sun on the crop to 1 at the end of the Day.
- Drain empties the Water from the crop, and prevents addition of Water until the end of the Day.
- GMO doubles the next growth of the crop. The GMO status is removed when the crop grows.
- Fertilizer adds 1 Sun, 1 Water, and the Fertilized Status to the crop. This can be consumed by a Force Grow (see below) to instantly grow and harvest your crop!
- Force Grow - *if* a crop has the Fertilized status, using this card grows a crop to the mature stage and harvests it immediately.

How to play:
- Using your mouse, Left-click and hold on card to grab card.
- Move card onto crop of choice.
- Let go of left-click to drop card onto crop.
How to install:
- Download "Harvestar Spaceship Farmer.zip".
- Unzip "Harvestar Spaceship Farmer.zip" to folder of your choice.
- Execute "Harvestar Spaceship Farmer.exe"
As a farmer on a spaceship, you must play your cards right to grow crops despite the impact of space travel anomalies.

Rules of Card Game:
- Complete a series of increasingly difficult challenges, harvesting a quota of Crops before a certain number of Days.
- Crops need optimal conditions of exactly 1 Sun and 1 Water at the end of the Day to Grow. Any more or less and they will stay as they are.
- Crops have 3 stages of growth: Seedling, Sapling, Mature. Crops are harvested as soon as they reach the Mature growth stage.
- Sun values reset to 0 at the end of the Day, but Water values carry over.
- Crops cannot hold more than 2 Water at the end of the Day.
- Crops cannot have negative Sun or negative Water values at the end of the Day.
There are 5 special cards:
- Cover caps the Sun on the crop to 1 at the end of the Day.
- Drain empties the Water from the crop, and prevents addition of Water until the end of the Day.
- GMO doubles the next growth of the crop. The GMO status is removed when the crop grows.
- Fertilizer adds 1 Sun, 1 Water, and the Fertilized Status to the crop. This can be consumed by a Force Grow (see below) to instantly grow and harvest your crop!
- Force Grow - *if* a crop has the Fertilized status, using this card grows a crop to the mature stage and harvests it immediately.

How to play:
- Using your mouse, Left-click and hold on card to grab card.
- Move card onto crop of choice.
- Let go of left-click to drop card onto crop.
How to install:
- Download "Harvestar Spaceship Farmer.zip".
- Unzip "Harvestar Spaceship Farmer.zip" to folder of your choice.
- Execute "Harvestar Spaceship Farmer.exe"