
Inter-dimensional Asteroid Harvester
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Readme:
Be forewarned, this game is admittedly poorly tested. I was running up against the clock, and I've been a bit ill, so I ran out of time. The game should function alright and be beatable though, but there may be some wonky bugs. I especially apologize for the mineral border sticking glitch.
-=HTML5 VERSION ON ITCH.IO=-
Warning: This version is fairly laggy on weaker CPUs!
If you are experiencing heavy lag in the HTML 5 version, please download the EXE version.
Controls:
Arrow Keys
Left: Rotate Left
Right: Rotate Right
Up: Forward Thrust
Down: Reverse Thrust
Z: Shoot
B: Fire your one and only bomb.
C: "Space Breaks" (They're canonically ai-assisted thrusters and retrothrusters to stop your momentum, but not enough time for the graphics there.)
Key rebindings are theoretically possible in the options, but are very poorly tested.
Same with gamepad support. I have no clue what the default bindings even are. You have been warned.
Goal: To collect as many credits as possible.
How to get credits:
Grab Minerals mined from Asteroids!
Defeat Pirates!
Clear Stages with time left to get a bonus payment!
Patch Notes
v0.0.4b
-Original Release. Please play this version, if you are planning on rating the game for fairness, as version C is post-release patch.
-Windows Only
Warnings: Crashes on using up/down on any menu, and generally not very stable.
v0.0.4c
-HTML5 Support
-Menu Crash Fix
-Various Crash Fixes
-Options text sync bug fixed
-Removed bullet hit audio when bullet hits nothing
v0.0.4d
-Sound options work correctly now
v0.0.4e2
HTML5 ONLY
Changed the asteroid collisions from Precise to Rectangular with rotation;
This will likely lower the accuracy of the hit detection, but should have the lag improved slightly.
Credits:
Deepfreeze
Most of the Code, Audio, Graphics, Etc.
iMprOVE_WRAP extension by csanyk
Some of the collision Code by Tijit.
Special Thanks to Charlene for helping me get my head on straight early on in the jam.
And To everyone with useful forum posts and tutorials.
Be forewarned, this game is admittedly poorly tested. I was running up against the clock, and I've been a bit ill, so I ran out of time. The game should function alright and be beatable though, but there may be some wonky bugs. I especially apologize for the mineral border sticking glitch.
-=HTML5 VERSION ON ITCH.IO=-
Warning: This version is fairly laggy on weaker CPUs!
If you are experiencing heavy lag in the HTML 5 version, please download the EXE version.
Controls:
Arrow Keys
Left: Rotate Left
Right: Rotate Right
Up: Forward Thrust
Down: Reverse Thrust
Z: Shoot
B: Fire your one and only bomb.
C: "Space Breaks" (They're canonically ai-assisted thrusters and retrothrusters to stop your momentum, but not enough time for the graphics there.)
Key rebindings are theoretically possible in the options, but are very poorly tested.
Same with gamepad support. I have no clue what the default bindings even are. You have been warned.
Goal: To collect as many credits as possible.
How to get credits:
Grab Minerals mined from Asteroids!
Defeat Pirates!
Clear Stages with time left to get a bonus payment!
Patch Notes
v0.0.4b
-Original Release. Please play this version, if you are planning on rating the game for fairness, as version C is post-release patch.
-Windows Only
Warnings: Crashes on using up/down on any menu, and generally not very stable.
v0.0.4c
-HTML5 Support
-Menu Crash Fix
-Various Crash Fixes
-Options text sync bug fixed
-Removed bullet hit audio when bullet hits nothing
v0.0.4d
-Sound options work correctly now
v0.0.4e2
HTML5 ONLY
Changed the asteroid collisions from Precise to Rectangular with rotation;
This will likely lower the accuracy of the hit detection, but should have the lag improved slightly.
Credits:
Deepfreeze
Most of the Code, Audio, Graphics, Etc.
iMprOVE_WRAP extension by csanyk
Some of the collision Code by Tijit.
Special Thanks to Charlene for helping me get my head on straight early on in the jam.
And To everyone with useful forum posts and tutorials.