
MONDO LABS
This game is from ldjam.com, which is currently unavailable.
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https://youtu.be/uV75-2a6pro
PLAY ON ITCH: WEB/HTML5 + WINDOWS
PLAY ON WEB / DOWNLOAD FOR WINDOWS
_there's actually a bug where when you transferred to a new stage the text box is not showing any text - in this case pls exit and reenter the stage again._
_you need to remove poop from the processing organs, otherwise they will get clogged and stop working!_
_HTML5 version recommended unless it runs like a potato. PC version has a bug and it doesn't display GREEN and RED boxes to show if a structure is buildable and some laser shooting effects are missing. HTML5 version is OK._
HELLO YOUNG BRAIN. TODAY WE WILL LEARN HOW TO HARVEST CANCER.
MONDO LABS is a game about creating and managing a cancer-harvesting factory inside a synthetic body.
- BUILD your way around in order to satisfy the mad scientist that brought you to life.
- MANAGE a network of transport belts, resource processing organs and cancer harvesting towers.
- GROW in the avaliable body area to the fullest potential, including building on the vertical walls.
- SATISFY the doctor and help him finalize his greatest creation.
- SOLVE 5 short scenarios with a grand finale.




All controls and systems will be introduced in-game so you can jump in without reading the instructions.
- MOUSE for interactions
- LMB to confirm
- R to rotate the current building
- RMB to clear the cursor
- WASD to move the camera
- Q/E to rotate the camera
- SCROLL to zoom
- DEL to enter delete mode
- 1/2/3/4/5/6 keyboard shortucts for buildings
made in 72h for LUDUM DARE 52 / theme: HARVEST
by CANNIBAL GIRL
tools used: Unreal Engine 4.23, 3dsmax, photoshop, adobe audition, ableton live, native instruments, freesound.org, private sample library
THXXX FOR CHECKING IT OUT, KEEP ON KEEPING ON :heartpulse:

- lv 02 complexity jump is too big (probably needs another map to explain the energy "pipeline" better) - or maybe some pre-built food processor :thinking:
- auto-deleting of structures when building on top (should be easy to implement actually) :eyes:
- auto rotation of the transport belts when changing from floor to wall to "match" the adjacent belt (could get frustrating if done wrong tho :thinking: )
- auto-turns if belt connected at 90 degrees (also can get frustrating if done wrong, that needs smart rules to be intuitive)
PLAY ON ITCH: WEB/HTML5 + WINDOWS
PLAY ON WEB / DOWNLOAD FOR WINDOWS
post-release notes & known bugs:
_there's actually a bug where when you transferred to a new stage the text box is not showing any text - in this case pls exit and reenter the stage again._
_you need to remove poop from the processing organs, otherwise they will get clogged and stop working!_
_HTML5 version recommended unless it runs like a potato. PC version has a bug and it doesn't display GREEN and RED boxes to show if a structure is buildable and some laser shooting effects are missing. HTML5 version is OK._
WELCOME TO THE MONDO LABS.
HELLO YOUNG BRAIN. TODAY WE WILL LEARN HOW TO HARVEST CANCER.
MONDO LABS is a game about creating and managing a cancer-harvesting factory inside a synthetic body.
- BUILD your way around in order to satisfy the mad scientist that brought you to life.
- MANAGE a network of transport belts, resource processing organs and cancer harvesting towers.
- GROW in the avaliable body area to the fullest potential, including building on the vertical walls.
- SATISFY the doctor and help him finalize his greatest creation.
- SOLVE 5 short scenarios with a grand finale.




CONTROLS:
All controls and systems will be introduced in-game so you can jump in without reading the instructions.
- MOUSE for interactions
- LMB to confirm
- R to rotate the current building
- RMB to clear the cursor
- WASD to move the camera
- Q/E to rotate the camera
- SCROLL to zoom
- DEL to enter delete mode
- 1/2/3/4/5/6 keyboard shortucts for buildings
made in 72h for LUDUM DARE 52 / theme: HARVEST
by CANNIBAL GIRL
tools used: Unreal Engine 4.23, 3dsmax, photoshop, adobe audition, ableton live, native instruments, freesound.org, private sample library
THXXX FOR CHECKING IT OUT, KEEP ON KEEPING ON :heartpulse:

notes from feedback and ideas for improvement:
- some concepts need better/slower explanation (e.g. clogging of the organs if the poop is not removed) :see_no_evil:- lv 02 complexity jump is too big (probably needs another map to explain the energy "pipeline" better) - or maybe some pre-built food processor :thinking:
- auto-deleting of structures when building on top (should be easy to implement actually) :eyes:
- auto rotation of the transport belts when changing from floor to wall to "match" the adjacent belt (could get frustrating if done wrong tho :thinking: )
- auto-turns if belt connected at 90 degrees (also can get frustrating if done wrong, that needs smart rules to be intuitive)