
Orchard Alchemy
This game is from ldjam.com, which is currently unavailable.
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* Harvest fruit, fuse them into new ones, and build a magnificent fructiferous machine!
* Factorio meets fruit meets math. You may not love it if you don't love all those things.
* It's hard — there's a win condition, but good luck reaching it!
* The balance is probably all out of whack. Let me know in the comments.

There is no save function, but here are some cheats if you're having trouble or want to experiment:
* F1: max money
* F2: unlock time controls
* F3: get one of each gadget
* F4: spawn a tree/market
* F6: unlock various researches
Other tips:
* Fruit can by flung over everything except blockers.
* The fuser only works on fruits that are diagonally next to each other.
* You can only research one fruit at a time.
* You can put gadgets away by dragging them onto the trash button, the one you click to clean up fruit.
Done with Unity/C#, Photoshop, Illustrator, FL Studio, and Audacity. Fonts used are Dynapuff by Toshi Omagari, Rubik by Hubert & Fischer, and Sorts Mill Goudy by Barry Schwartz. Audio samples from Danjocross, Felix Blume, and Kyle S. Check out my other projects here!