Orchard Alchemy

Orchard Alchemy

This game is from ldjam.com, which is currently unavailable.
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overall: 4.14
fun: 3.98
innovation: 4.17
theme: 4.21
graphics: 3.94
audio: 4.03
mood: 3.84
orchardalchemyLDHeader.png

* Harvest fruit, fuse them into new ones, and build a magnificent fructiferous machine!
* Factorio meets fruit meets math. You may not love it if you don't love all those things.
* It's hard — there's a win condition, but good luck reaching it!
* The balance is probably all out of whack. Let me know in the comments.

 
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There is no save function, but here are some cheats if you're having trouble or want to experiment:
* F1: max money
* F2: unlock time controls
* F3: get one of each gadget
* F4: spawn a tree/market
* F6: unlock various researches

Other tips:
* Fruit can by flung over everything except blockers.
* The fuser only works on fruits that are diagonally next to each other.
* You can only research one fruit at a time.
* You can put gadgets away by dragging them onto the trash button, the one you click to clean up fruit.

Done with Unity/C#, Photoshop, Illustrator, FL Studio, and Audacity. Fonts used are Dynapuff by Toshi Omagari, Rubik by Hubert & Fischer, and Sorts Mill Goudy by Barry Schwartz. Audio samples from Danjocross, Felix Blume, and Kyle S. Check out my other projects here!
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