Purple Grain

by darzu
Overall★★★★★★★★★★3.39
Fun★★★★★★★★★★3.19
Innovation★★★★★★★★★★4.28
Theme★★★★★★★★★★3.81
Graphics★★★★★★★★★★3.78
Mood★★★★★★★★★★3.31

Goal


Harvest all the purple grass! Avoid the red grass!

Dev Backstory


This game was built using my own engine, Sprigland, which is free, open-source (but not in a great place for others to use yet.) Me and a friend wrote the engine from scratch including a renderer, physics engine, ECS, and netcode for peer-to-peer coop.

Right now, we're building a roguelite coop sailing game set in hyperspace. You can follow our progress here: https://twitter.com/sprigland and https://mastodon.gamedev.place/@sprig

All Sprigland LD games:
- https://sprig.land/ld50
- https://sprig.land/ld51
- https://sprig.land/ld52
- https://ldjam.com/users/darzu/games

Comments10

bklolo10 Jan 2023, 03:23
Hey, great job! The boat control was intuitive and cutting the grass was really fun.
Sharks
Sharks10 Jan 2023, 04:00
Wow, I absolutely adore that this was made in your own engine!
I also love the idea of a little drifting/racer game focused around a boat!

Some thoughts:
- For me the contrast between the grass and purple grain was a little low and it was a little tough for me to differentiate.
- I saw the option to turn on/off harvesting but it was obvious how that affected anything, if at all.

I also liked that I could get off the rudder and walk around.
Also, yeah I know this is likely a little project just to test out your engine but I figured a little feedback never hurt anyone so :)

Awesome job with this all things considered! The grass looks really cool and I love how it gets matted down.
Mad Brokli
Mad Brokli10 Jan 2023, 05:14
It's fantastic that you've made this with your own engine!
Fluburbio
Fluburbio10 Jan 2023, 05:14
Sailing on grass is beautiful and very poetic, I love the atmosphere of your game! The grass blades are superb. The lack of landmarks made orientation harder to me than it could have been, and I think sailing in circles was starting to make me a bit nauseous, but that's just me. It's more than impressive that your engine can do this, congrats on making something so cool!
nymnymn10 Jan 2023, 06:09
Very neat and very challenging.
Chiranjiv10 Jan 2023, 16:32
Very interesting and challenging, the controls are just perfect.
Ava Skoog
Ava Skoog27 Jan 2023, 19:53
Very cool showcase of your engine's grass rendering 😁

Game itself is a neat idea. It lagged for me initially so I had to really shrink the browser window down (being able to unlock the cursor would've been nice) and then it seemed to run smooth but I found it hard to control, so I guess I can't be 100% sure whether that was the game or just my computer making it less responsive so don't want to fault you for that 😅

Either way I liked the challenge provided by only having indirect control, having to gauge the direction of the wind and make adjustments to all the factors accordingly. I felt like my preferred strategy was to wait for just the right wind at the beginning. A restart button would've been nice to be able to retry that quickly. I never really saw a reason *not* to enable harvesting tho, did I miss something?

I assume it's just because there's so much grass but would be cool if it could be optimised a bit for weaker hardware, or to have a slider to decrease the number of strands.

Neat game that could be even better with a bit of polish! ⛵️
LDJam user 281060
LDJam user 281060author27 Jan 2023, 22:31
Thanks @ava-skoog! Yes, sorry about the lag, I've got a lot of improvements in the pipeline for perf!

When grass cutting is enabled, you take much more damage from red grass. But honestly the ship is so slide-y that you're probably doomed if u hit the red grass no matter what haha.

Thanks for playing and the detailed comment!!!
Ava Skoog
Ava Skoog27 Jan 2023, 22:44
@darzu: Haha yes, I did think the red was instadeath since I died so fast, thanks for clarifying! Good luck with further work on the engine 💪

Other games by @darzu

Found a bug?
Tell us on Discord