Finished with a score of 0. I think i was missing some time to think before each level, a way to replay a level would have been cool. The idea is cool and i like the ending animation !
This was some very interesting gameplay that I have not seen before :) I think I was not very good at the game though, because at every level it said 'try again next time' :( Except for the last level, but I guess that one does not count, haha
The mechanics were very clever. It was basically an exercise in quick thinking, as you had to make a decision fast before all the crops burnt away. That is something I really liked, because usually in puzzle games you have the time to think on the optimal solution. Here you definitely had not XD I definitely had a few levels were I was in analysis paralysis, which caused basically all of my crops to burn away. Sometimes I also misclicked, which is quite devistating as the tractor moves really slowly compared to the flames. Completely my mistake though :P
As you probably know, some sound and music would have done wonders. The art was very nice however! I especially liked the topdown tractor, which looked really good. The quick tutorial at the beginning was also very effective. Amazingly creative submission to the jam. Thanks a lot!
People have said it before but I wish we could change direction faster! Also I may be a bit dumb but i took me a little while to understand everything so I think instruction could be clearer? This is a pretty fun game tho! Good job!
This game is great! I really enjoy the puzzle/action hybrid nature of having to pick where the truck goes and not change it until it finishes it's path.
It's a cool idea, but I wish the movement was faster and/or that I could change direction more easily. Often I'd kind of lock myself into a bad path and couldn't do anything to fix it. ;-; I think controlling the character with the arrow keys would've worked better.
But the idea of trying to create a sort of "firebreak" is very cool. I think with some more responsive gameplay this would actually make a quite interesting kind of frantic puzzle game. The level designs have some interesting explorations of the mechanics.
Also, you might consider having the level restart if you don't clear it, which would place more emphasis on trying to find a good solution, since as is the game just kind of moves forward no matter what you do.
@cassowary@zireael@memo2@holysparks@wuppos thanks guys for your response. I agree that restart the level was a good idea but I didn't have enough time for this. I hope you had fun with this LD version of the game :smile:
Great idea ! But as the other comments, I had a difficult time understanding the optimal way of playing.
I saw the puzzle dimension, but the fire was too quick and overwhelming. My suggestion will be to start the fire only after the first click of the player, so they can take the time to see the field and the wind direction in order to make the first move. And also allow to override current destination.
Coold idea, but controls are too harsh. At first i even though i have to control with keyboard, because i didnt notice I clicked on the screen and that's not a hint :D
Cool mechanic and great potential, the visuals are on point. I think procedurally generated levels would be a perfect fit for this game. In its current form though, the game isnt that much fun because it is too unforgiving, an option to retry a level right away would help a lot with that.
Wow this is a really neat idea! I love how you panic and try to save as much as you can, just to find out that it got around you at the last second! Only one thing I would add is a way to see where the fire is going to start, and maybe a 3 second delay to let you plan what you have to do.
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The mechanics were very clever. It was basically an exercise in quick thinking, as you had to make a decision fast before all the crops burnt away. That is something I really liked, because usually in puzzle games you have the time to think on the optimal solution. Here you definitely had not XD I definitely had a few levels were I was in analysis paralysis, which caused basically all of my crops to burn away. Sometimes I also misclicked, which is quite devistating as the tractor moves really slowly compared to the flames. Completely my mistake though :P
As you probably know, some sound and music would have done wonders. The art was very nice however! I especially liked the topdown tractor, which looked really good. The quick tutorial at the beginning was also very effective.
Amazingly creative submission to the jam. Thanks a lot!
But the idea of trying to create a sort of "firebreak" is very cool. I think with some more responsive gameplay this would actually make a quite interesting kind of frantic puzzle game. The level designs have some interesting explorations of the mechanics.
Also, you might consider having the level restart if you don't clear it, which would place more emphasis on trying to find a good solution, since as is the game just kind of moves forward no matter what you do.
I saw the puzzle dimension, but the fire was too quick and overwhelming. My suggestion will be to start the fire only after the first click of the player, so they can take the time to see the field and the wind direction in order to make the first move. And also allow to override current destination.
But well done :slight_smile:
I think procedurally generated levels would be a perfect fit for this game.
In its current form though, the game isnt that much fun because it is too unforgiving, an option to retry a level right away would help a lot with that.
Only one thing I would add is a way to see where the fire is going to start, and maybe a 3 second delay to let you plan what you have to do.