The idea was to make a game where you grow and combine flowers. The flowers would mutate and change the way they look, and there would be a lot of particle and it was supposed to look very cool. Unfortunately, my first jam with Rust custom engine https://github.com/kuviman/geng was harder than I expected (as it usually is with Rust for me) So I only managed to make some basic particle effects.
- Flowers grow some amount of nodes and when they're fully grown, you can get a seed by right clicking a flower. - With seed you can plant new flower - New flower will inherit mutations of parents in the circle zone - To delete a flower, right click the root node - you can grab flowers with left click
This looks really cool but didn't run for me on an intel mac, i think it needs a ARM mac, I got an error "bad CPU type in executable: ./shaded-flowers-ld-52". I'd love to play it.
Hey guys! Sorry about the build, I felt really burned out right after I published the game and really didn't expect any interest in my unfinished project haha
So, I've added builds for linux and windows, configured them through github actions, should work.
Really cool visualization! Sometimes it's nice to be presented a puzzle to unwrap and experiment with, without being told exactly what it is for. If you found a way to gameify this, with a solid soundscape, it would be excellent!
Cool particle effects. It would be neat if there were plants of different structure types. Also cool that you made it in Rust, but that does have the issue where it's hard to quickly prototype something in, but good effort nonetheless. Good work!
Looks nice with the colors and the particles :) but as you said, does not really feel like a game yet - I'm curious what you would make of this with more time. Are you planning to make a post-jam version?
Comments15
Feedback
Game
Graphics were very simple but nice to look at!
I didn't immediately understand how the mutation mechanic worked, but when I did it was good!
Some simple sounds would've made a great atmosphere!
For example, have a look at Electroplankton in the video below!
Distribution
Please provide a Linux build if possible: cross-compiling in Rust is easy, so you should be able to build your game for both Windows and Linux!
My... score?
I made some flowers!
So, I've added builds for linux and windows, configured them through github actions, should work.
@steffo thanks for the linux build!
@kodingnights @angryrubberducky @joel-davis @tolmera @pazzi please check out new builds!
Some random angles and more nodes would have been very nice here I guess!!