Breif Shapely Units are a roguelite, unit control game.
Simple explanation Use your mouse to control your shapely units, and aid them in defeating each level. The longer your units survive the higher their harvest value they get. Harvest your units the harvest stages to get stronger units!
Good luck! See you at the boss level!
Controls You select units with the mouse either by box selecting of double clicking them. Once selected unit can be controlled by right clicking the ground.
NOTE If you cannot open RAR files, we added a zipped version
Your game need a Web version for more people to play, and about your game, player needs more soldiers to win, and it's hard to learn what will be got when i put my soldier into the harvest machine.
Cool game and neat graphics. Love to see it expanded on! edit: two things 1. you can just keep refreshing ur army unitl uu get one thats op 2. sometimes i couldnt load between rooms. A solution to this would be to make the loading hitbox bigger
I must have missed something, but I found this super hard. I tried spreading my guys out, luring enemies, kiting them, and I still died all the time. The very slow restart (having to wait for new guys to show up and then flying to the top of the screen just to restart) added to the frustration. I liked the music and the look of the graphics. I couldn't really figure out why it was a quarter gigabyte, but it played smoothly and the controls made sense. Nice work!
I'm in love with the graphics. The simplistic shapes with the extreme glow are just beautiful. Gives me huge DnD view distance feelings but I love it. It was some times a little hard but no-one likes it to be too easy.
Very cool concept. Would have liked more information on what shapes had what attack, and how you obtain the different shapes. The short range soldiers that I had were at a huge disadvantage against enemies with AOE attacks. I really liked the music and graphics!
I really liked the mechanic of changing and updating the units, the only complaint is that it is not clear which units I'll get after the change. There could be a choice system for this.
I really liked the take on the theme, with sacrificing your units to get new ones. Having a choice or in what you get would be nice, even if its a pick from a random 3. But the gameplay is interesting. Flesh out the tactics and units and you could have yourself a good roguelike!
I really liked the take on the theme, with sacrificing your units to get new ones. Having a choice or in what you get would be nice, even if its a pick from a random 3. But the gameplay is interesting. Flesh out the tactics and units and you could have yourself a good roguelike!
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It was some times a little hard but no-one likes it to be too easy.
Fantastic job! :D