The Harvest of the Corn Children

The Harvest of the Corn Children

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 2.21
fun: 1.78
innovation: 1.96
theme: 2.94
graphics: 2.30
audio: 2.36
humor: 2.44
mood: 2.37
There's constant rumours that the corn field is haunted by evil children. You take the role of our beloved hero, Uncle Donald, and your task is to find out what is going wrong. During that investigation, you'll encounter organ harvesting, grimreapers, farmers turned evil and of course the children.

cover4.png

Development Team:
* Engine & Code & AI -- Tero Pulkkinen
* Graphics & Music & Tiles & Player -- Henri Sundelin

Controls:
* W -- jumping
* AD -- movement
* SPACE -- axe

Release notes:
- Welcome to our v0.1 alpha
- We really did run out of time, lots of enemies still to be implemented, as well as enhanced gameplay, multiple levels etc
- Music was literally done in 15 minutes on Kurzweil PC3
- Plenty of bugs remain for this prototype
- We plan to complete and release this minigame in appropriate forum

Change log:
- fixed bug where during death animation, key-up events were not handled properly and buttons jammed because of that.
- fixed bug where enemy corpses didn't turn to organs after rotting a while
- fixed bug where health indicator wasn't linked to any activity
- fixed memory leak where it slurped over 2Gb of memory in frame loop/crashed after 10 minutes of playing
- fixed spinner animation in the engine to make wait times less burdensome
- minor fix to the timers of the enemies/when new enemy appears, it's not deadly for short amount of time, so that player doesn't get suprise deaths simply because enemy appears on front of the player
- a small fix to the level design, now its more difficult to accidentally fall off the stairs
- axe hitbox location improved/now animations and hitbox are actually at same location
Found a bug?
Tell us on Discord