Ludum Dare #53extra
Airborn Island Delivery
Hey everyone! : ))) Hope you enjoy my game... blood, sweat and (almost) tears were shed along those few weeks, due to some personal time constraints :))) but the result is satisfactory to me! Note: my first-ever public game. :))
Welcome to Airborn Island Delivery - deliver the package via a plane! to secluded rectangular islands. Some have a flag - eject the crate and land it successfully near a flag for 3 seconds! Sounds easy? Not always! There are "eject areas" and you can eject the create only when touching one!
Happy deliveries!!! :)))
Details:
- A Physics game - crate ejection works based on plane speed and direction
- HTML5 (JavaScript) + TypeScript : Phaser3 (game engine), matterjs (physics), ramdajs (functional helpers), parceljs (bundling), a whole lot of functional programming to the rescue : )))
- this game was made in around 10 sits, ranging from 1 to 3-4 hours (there were only 2 3-4s)
The in-game F1 (controls and tips):
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- W/S - or arrows UP/DOWN to steer plane up/down
- SPACE - for plane high gear ;)
- E - to eject the crate (inside green areas) ;)
- P - to pause/unpause + WASD or arrows to investigate map
- R - to restart a level
- X - to exit from a level
Goal - land the crate near a flag for at least 3 seconds
Tip 0: pause a level with P to pan around and see the area
Tip 1: ejecting the crateat different speed causes a different direction and velocity
Tip 2: speeding the plane makes the ejection different
Tip 3: don't crash the plane!
---------
Enjoy! All feedback is welcome!
Welcome to Airborn Island Delivery - deliver the package via a plane! to secluded rectangular islands. Some have a flag - eject the crate and land it successfully near a flag for 3 seconds! Sounds easy? Not always! There are "eject areas" and you can eject the create only when touching one!
Happy deliveries!!! :)))
Details:
- A Physics game - crate ejection works based on plane speed and direction
- HTML5 (JavaScript) + TypeScript : Phaser3 (game engine), matterjs (physics), ramdajs (functional helpers), parceljs (bundling), a whole lot of functional programming to the rescue : )))
- this game was made in around 10 sits, ranging from 1 to 3-4 hours (there were only 2 3-4s)
The in-game F1 (controls and tips):
---------
- W/S - or arrows UP/DOWN to steer plane up/down
- SPACE - for plane high gear ;)
- E - to eject the crate (inside green areas) ;)
- P - to pause/unpause + WASD or arrows to investigate map
- R - to restart a level
- X - to exit from a level
Goal - land the crate near a flag for at least 3 seconds
Tip 0: pause a level with P to pan around and see the area
Tip 1: ejecting the crateat different speed causes a different direction and velocity
Tip 2: speeding the plane makes the ejection different
Tip 3: don't crash the plane!
---------
Enjoy! All feedback is welcome!
Tools: Phaser



Comments4
i like the idea of having zones to deploy because my first instinct is to cheese it by flying close to the flag and dropping it
Sorry to hear you had troubles getting whitelisted, hopefully that's not a problem next time.
Looking forward to whatever you make next, keep up the great work!! :grin:
Thank you, @max-amaden !
I cannot express enough my gratitude and happiness that my first ever-public *game* gets such positive commments and that you are enjoying it! Pleasure is All mine! Thank you!
@shreemp , @max-amaden Btw while developing on the initial idea, I had the same drive haha and I wondered how i would make it such that (I myself) don't want to cheat - thus eject areas (added the previous day before publishing)
This way the player 1) has a clearer goal / idea on where to proceed 2) is motivated to build a strategy around concrete zones 3) takes potentially 2 kinds of risk while trying to eject , e.g. near a solid object and when targetting a flag
TBH: My sketches /ideas expanded so much to include more types of objects, like wind, moving ground, rotatable eject areas, birds and spikes (for example) but time was little (for me) and i am still building my "framework" for rapid delivery.. haha , thanks! In reality 1/3 of my time went jnto fixing issues due to my physics setup not setup properly....
@max-amaden hopefully yes ! next time maybe will try the scored formats too :)) and would really look forward to playing your great LD games as you deserve, on time .. : ))