
Airborn Island Delivery
This game is from ldjam.com, which is currently unavailable.
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Hey everyone! : ))) Hope you enjoy my game... blood, sweat and (almost) tears were shed along those few weeks, due to some personal time constraints :))) but the result is satisfactory to me! Note: my first-ever public game. :))
Welcome to Airborn Island Delivery - deliver the package via a plane! to secluded rectangular islands. Some have a flag - eject the crate and land it successfully near a flag for 3 seconds! Sounds easy? Not always! There are "eject areas" and you can eject the create only when touching one!
Happy deliveries!!! :)))
Details:
- A Physics game - crate ejection works based on plane speed and direction
- HTML5 (JavaScript) + TypeScript : Phaser3 (game engine), matterjs (physics), ramdajs (functional helpers), parceljs (bundling), a whole lot of functional programming to the rescue : )))
- this game was made in around 10 sits, ranging from 1 to 3-4 hours (there were only 2 3-4s)
The in-game F1 (controls and tips):
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- W/S - or arrows UP/DOWN to steer plane up/down
- SPACE - for plane high gear ;)
- E - to eject the crate (inside green areas) ;)
- P - to pause/unpause + WASD or arrows to investigate map
- R - to restart a level
- X - to exit from a level
Goal - land the crate near a flag for at least 3 seconds
Tip 0: pause a level with P to pan around and see the area
Tip 1: ejecting the crateat different speed causes a different direction and velocity
Tip 2: speeding the plane makes the ejection different
Tip 3: don't crash the plane!
---------
Enjoy! All feedback is welcome!
Welcome to Airborn Island Delivery - deliver the package via a plane! to secluded rectangular islands. Some have a flag - eject the crate and land it successfully near a flag for 3 seconds! Sounds easy? Not always! There are "eject areas" and you can eject the create only when touching one!
Happy deliveries!!! :)))
Details:
- A Physics game - crate ejection works based on plane speed and direction
- HTML5 (JavaScript) + TypeScript : Phaser3 (game engine), matterjs (physics), ramdajs (functional helpers), parceljs (bundling), a whole lot of functional programming to the rescue : )))
- this game was made in around 10 sits, ranging from 1 to 3-4 hours (there were only 2 3-4s)
The in-game F1 (controls and tips):
---------
- W/S - or arrows UP/DOWN to steer plane up/down
- SPACE - for plane high gear ;)
- E - to eject the crate (inside green areas) ;)
- P - to pause/unpause + WASD or arrows to investigate map
- R - to restart a level
- X - to exit from a level
Goal - land the crate near a flag for at least 3 seconds
Tip 0: pause a level with P to pan around and see the area
Tip 1: ejecting the crateat different speed causes a different direction and velocity
Tip 2: speeding the plane makes the ejection different
Tip 3: don't crash the plane!
---------
Enjoy! All feedback is welcome!