
Shooting Stars in a Blocky Cosmose!
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
> Capture the sharpest image of the green 🟩 signal star! Everything is squares (and pixels) in our cute little Universe! Get higher score by *capturing sharply*.. that is.. zooming in on those squary guys!
> You are a blocky cosmographer - that is, you capture with your telescopic camera those... stars
> But beware! There are bad RED 🟥 squares (which will trouble you if captured) and BLUE 🟦 good ones (which will make it easier for you)!
> You've got 100 shots!
> Use the mouse primarily... and CTRL key for fine-tuned sniper precision haha!
🖱️ Controls:
* Mouse move: Move view circle
* Right click: Toggle scanner ON/OFF
* Left click: Capture signals in view
* Scroll: Zoom in/out (smaller = higher score)
* P / Space: Pause game
⭐ Stars / Signals:
* GREEN 🟩 = Points (smaller circle = more points!)
* RED 🟥 = Bad! (-points, +speed, -shots, level up)
* BLUE 🟦 = Good! (+speed, +shots, clear stars)
📊 Scoring:
Score = 100 / (circle radius)²
⚡ Tips:
* HOLD CTRL for fine-grained ZOOMING (sniper mode!)
* Smaller circle = higher score!
- Minimap - the one on the bottom right zooms at the point you are looking at - useful if doing sniper shots... see next point
- Sniper shots - those that are with the smallest cursor ever : )) over small-enough green ones! Use the minimap to see what is going on there ;)
* Your circle 🟢 should be larger than the captured squary star able to - IT'S A CAMERA AFTER ALL!!
* Capture MULTIPLE signals at once! (this tip is dumb)
* Watch out for red ones! 🟥
* Blue ones help you! 🟦
* Level up (every 30 seconds) means the game gets harder = -5 shots, more stars (noise), faster speed!
Sniper shots (only if you got the nerves LOL :smile: )!
---
Enjoy!
Tools used: VSCode, OpenCode - coding (over plain JavaScript); Strudel.cc - music via JavaScript (oh yes), Aseprite (the animated faces, gosh my limited skills here xD), Audacity - stitching/baking sounds/music together, Paint.NET for (for cutting and stitching some visual stuff), freesound.org for the cam shutter and zooming sound, ... did I miss anything?
Size is 1mb: entire game with all assets is around 1000kb, yes, since... we use plain JS hah; source is ugly, very ugly and slapped together rapidly
> You are a blocky cosmographer - that is, you capture with your telescopic camera those... stars
> But beware! There are bad RED 🟥 squares (which will trouble you if captured) and BLUE 🟦 good ones (which will make it easier for you)!
> You've got 100 shots!
> Use the mouse primarily... and CTRL key for fine-tuned sniper precision haha!
>>> Play online here!
HOW TO PLAY?!
🎯 Goal: Find and capture GREEN signals (🟩) in your cosmic-persicopic-sniper camera 🟢 (circle)!🖱️ Controls:
* Mouse move: Move view circle
* Right click: Toggle scanner ON/OFF
* Left click: Capture signals in view
* Scroll: Zoom in/out (smaller = higher score)
* P / Space: Pause game
⭐ Stars / Signals:
* GREEN 🟩 = Points (smaller circle = more points!)
* RED 🟥 = Bad! (-points, +speed, -shots, level up)
* BLUE 🟦 = Good! (+speed, +shots, clear stars)
📊 Scoring:
Score = 100 / (circle radius)²
⚡ Tips:
* HOLD CTRL for fine-grained ZOOMING (sniper mode!)
* Smaller circle = higher score!
- Minimap - the one on the bottom right zooms at the point you are looking at - useful if doing sniper shots... see next point
- Sniper shots - those that are with the smallest cursor ever : )) over small-enough green ones! Use the minimap to see what is going on there ;)
* Your circle 🟢 should be larger than the captured squary star able to - IT'S A CAMERA AFTER ALL!!
* Capture MULTIPLE signals at once! (this tip is dumb)
* Watch out for red ones! 🟥
* Blue ones help you! 🟦
* Level up (every 30 seconds) means the game gets harder = -5 shots, more stars (noise), faster speed!
Sniper shots (only if you got the nerves LOL :smile: )!
---
Enjoy!
Tech nerdy stuff
Tools used: VSCode, OpenCode - coding (over plain JavaScript); Strudel.cc - music via JavaScript (oh yes), Aseprite (the animated faces, gosh my limited skills here xD), Audacity - stitching/baking sounds/music together, Paint.NET for (for cutting and stitching some visual stuff), freesound.org for the cam shutter and zooming sound, ... did I miss anything?
Size is 1mb: entire game with all assets is around 1000kb, yes, since... we use plain JS hah; source is ugly, very ugly and slapped together rapidly