Akoban
Is there anyone who doesn't enjoy shopping and hanging out with friends?
What matters is getting out and enjoying your free time, whether it's clothes or new games!
There are no clouds in the sky and the sun is shining. But what is it?
Slowly, a queasy feeling spreads throughout your body. The feeling doesn't get any better when your cell phone rings. There is a strange noise near you, and your best friend is calling. Everything changes in an instant and you find yourself panting on the streets.
What happened? It's up to you to find out!!
What matters is getting out and enjoying your free time, whether it's clothes or new games!
There are no clouds in the sky and the sun is shining. But what is it?
Slowly, a queasy feeling spreads throughout your body. The feeling doesn't get any better when your cell phone rings. There is a strange noise near you, and your best friend is calling. Everything changes in an instant and you find yourself panting on the streets.
What happened? It's up to you to find out!!
Genres: visual novel
Tools: Godot



Comments21
The only thing I could critic about this is that it's a lot to read..I personally have no problem with games where you have to actually read the story but I bet that many other people will complain about this detail.
But all in all I think it's a great game you guys published!
I am especially in love with all the scene backgrounds - the style is quite amazing. Keep at it!
- Fixed performance issues with sounds and music
(Also reduced game size by removing unused assets which should improve performance a lot)
- Fixed some sounds in dialogs not playing
- Fixed bartender showing twice
- Fixed bartender name color
- Fixed character names showing too early
- Fixed bar intro text showing twice
- Fixed final scene music volume
- Fixed girl not leaving the scene
- Fixed different ending not showing (buy the car)
- Fixed several typos
- Removed default player name to avoid accidently using it
- Changed the packet search to be less confusing
Artwork is nice, I like the backgrounds a lot, a bit less fan of the character design/style though it's personal preferences.
The story was quite wholesome with a little bit of humor.
One thing I've found that I think would have been nice is to have some background noise sfx while searching for the package as the narration tells us we're searching for the source of a noise yet that noise is missing breaking immersion a bit. It would also have been nice to have a bit more interactive elements as there's only some in the first area (with the trash can, mailbox & gate).
Overall, a cute short narrative game.
As a writer, I mostly prefer to use shorter text and less exposition. There's a value in trusting the player/reader to connect the dots themselves. They often will, and it creates a nice experience for them because they feel that they "figured it out" themselves. (And sometimes you also want to leave certain things vague, so that it is up to the reader what they will make of it). Just my two cents. Well done with the game, great team effort!