Ludum Dare 53

Ludum Dare 53

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 2.66
fun: 2.49
innovation: 2.48
theme: 2.58
humor: 2.45
mood: 2.86
So, in the world of programming, you never finish a project, you just run out of time. That being said, this is my submission for Ludum Dare 53

Game Play Explanation:


Game Movement: WASD, or Arrows

Player Attack: Right Mouse Button, or Space Bar


1. There are mines EVERYWHERE and they hit for 10 points of damage

2. The skellies hit for 10 damage every second.

3. When you kill a skelly you get 25 points added to your health.

4. Killing a skelly drops your attack rate so you can hit faster.

5. The hearts add 100 points to your health.

6. Every once in awhile the Sorceress show up, casts a spell and hits you for 100 points

7. Your attack damage is 25 points


8. The object of the game is to deliver the Golden Pumpkin to Arthanus gravesite. Upon entering the gravesite you spawn the Sorceress and the Boss fight begins. You need to be at full health and your attack speed high because the Sorceress has a ton of hit points, and she hits hard. She also has many helpers who also attack you



Graphics: Were from https://game-endeavor.itch.io/mystic-woods

Music and Sound FX were from https://freesound.org/

The Sorceress was a single page sprite sheet from a Google Search

The Title, Win, Lose, Graphics screens were generated by Image Creator

The Engine was Godot 4.0

The 600 or so lines of code, were GDscript and me.

Enjoy

https://beebster.itch.io/ludum-dare-53
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