Ludum Dare 53

Overall★★★★★★★★★★2.66
Fun★★★★★★★★★★2.49
Innovation★★★★★★★★★★2.48
Theme★★★★★★★★★★2.58
Humor★★★★★★★★★★2.45
Mood★★★★★★★★★★2.86
So, in the world of programming, you never finish a project, you just run out of time. That being said, this is my submission for Ludum Dare 53

Game Play Explanation:


Game Movement: WASD, or Arrows

Player Attack: Right Mouse Button, or Space Bar


1. There are mines EVERYWHERE and they hit for 10 points of damage

2. The skellies hit for 10 damage every second.

3. When you kill a skelly you get 25 points added to your health.

4. Killing a skelly drops your attack rate so you can hit faster.

5. The hearts add 100 points to your health.

6. Every once in awhile the Sorceress show up, casts a spell and hits you for 100 points

7. Your attack damage is 25 points


8. The object of the game is to deliver the Golden Pumpkin to Arthanus gravesite. Upon entering the gravesite you spawn the Sorceress and the Boss fight begins. You need to be at full health and your attack speed high because the Sorceress has a ton of hit points, and she hits hard. She also has many helpers who also attack you



Graphics: Were from https://game-endeavor.itch.io/mystic-woods

Music and Sound FX were from https://freesound.org/

The Sorceress was a single page sprite sheet from a Google Search

The Title, Win, Lose, Graphics screens were generated by Image Creator

The Engine was Godot 4.0

The 600 or so lines of code, were GDscript and me.

Enjoy

https://beebster.itch.io/ludum-dare-53

Comments24

LDJam user 02 May 2023, 00:57
Your itch page doesn't show anything yet ;)
🎀 LDJam user 2828702 May 2023, 01:52
It works now. I had not published on itch.io, it was still in draft.

Sorry
🎀 LDJam user 2828702 May 2023, 09:46
Thank you all for your comments, it is greatly appreciated
🎀 LDJam user 2828702 May 2023, 13:08
I will look at the mouse clicks, like Diablo IV
🎀 LDJam user 2828702 May 2023, 13:57
Thanks for the input, I will add more juice to the skellies. The explosions were underground mines placed by the Sorceress. They are pretty easy to shutoff
LDJam user 3565342 May 2023, 17:43
I have to admit that I also did not figure out how to shut off the underground mines, but enjoyed the game nonetheless :)

It would potentially be helpful to get some pointers on how to do certain things. Is it possible to interact with the signs for example? I tried a lot of different keys but none of them worked.
🎀 LDJam user 2828702 May 2023, 18:07
Those are both great ideas, the signs and shutting off the mines. I could do the mine shutting off with maybe a dialogue window with some buttons in it maybe, of find a chest that has an orb that you carry to keep the mines from going off.

Thanks for playing my game, it is greatly appreciated
🎀 LDJam user 2828702 May 2023, 22:19
I don't know why I did the bombs. from all the comments they really kind of 'bombed'. I was trying to keep the health down so you had to pick up the hearts. Also, the more you fight the skellies and kill them the faster the sword is. I should have probably mentioned that
🎀 LDJam user 2828703 May 2023, 12:34
@valyn-tyler Sorry to hear that. Which version of windows, and do you have anything unusual when it comes to your configuration? I'd like you to be able to play the game
🎀 LDJam user 2828703 May 2023, 15:23
@shooting-star Thank you for your input. Which menu were you talking about?
🎀 LDJam user 2828703 May 2023, 16:09
@paulsams Greetings brother. So, because of your comment I will update the game play explanation. Thank you for your guidance, I really appreciate it.
🎀 LDJam user 2828703 May 2023, 16:37
@yoddaa The arrows are a great idea, I also thought about a mini map aw well
🎀 LDJam user 2828704 May 2023, 09:33
@ardorugus I appreciate the thought. Thank you very much. I will continue my journey

@whywhy I really appreciate your constructive critique and all your good words. Thank you.
🎀 LDJam user 2828704 May 2023, 17:28
@coderaurus Thank you for taking the time to play my game. I am adding some stuff in and I am going to make it more of a quest thing. There will still be fighting but there will be quests that have to be completed.

Thanks again for all the help, you were not alone with the mines, they are pretty loud.
🎀 LDJam user 2828705 May 2023, 13:32
@kanity Thanks for playing the game, I really appreciate it. I am going to update the documentation to reflect attack and movement.

Thank you so much for your critique
🎀 LDJam user 2828705 May 2023, 17:52
@kler Thank you so much for you input, it is greatly appreciated. When I first made the game I had a hidden path that when run into would immediately kill you. You would then start over and try to figure out the path from your deaths. In addition I laid bread crumbs behind you so that you could see the pattern of your path. The goal of the game at that point was to just get to the grave without dying. When I changed the entire game I left the mince out of nostalgia.

Thanks for the input on the controls, I will take a look at that and see what I can do.
🎀 LDJam user 2828705 May 2023, 17:54
@tomtomgome Thank you for downloading and playing my game, I really appreciate it.

Now, I really like the armor idea. That is much better than the way I did it. Easier to program too. Hopefully I will get some time to adjust the mechanics of the game.

Thanks again for playing!
🎀 LDJam user 2828706 May 2023, 13:44
Hey @martta, thanks for the input. you are exactly right, I WAAAAY over scoped this game. Next time, single screen, something simple, with good music, sound, and graphics.

The mines and the skellies have been a problem since time immemorial. This is what happens when the game changes three times during development and you don't get rid of anything.

Thanks again for the input, it is always appreciated!
🎀 LDJam user 2828706 May 2023, 15:51
Thank you @gurtek I appreciate any and all input. I didn't know about the movement lock, and my menu system could use some work just like you suggested.

I am glad you enjoyed your playing the game. Thank you so much for your help
🎀 LDJam user 2828706 May 2023, 21:25
@sylf Yeah, there are so many explosions it kind of looks like that. Thanks for playing!!
🎀 LDJam user 2828707 May 2023, 08:48
@dongle The mines are a bit of a problem for many of the players. If I update this version of the game I really like the idea of a visual warning in order to avoid them.

When you said "As it stands, it feels like the game is punishing players for exploring, which can be a bit frustrating", it triggered something my wife said. That a game is supposed to be fun, not frustrating.

Thanks for all of your input and help, and thank you for playing my game.
LDJam user 263763
LDJam user 26376310 May 2023, 07:39
I donΒ΄t understand in wich direction I supose to go, I kill some skeletons and the sourcer shows up buy donΒ΄t kill me, I think the mechanics are good but need some orientation like a path or something, could be nice more sound effects, good work! also you can go out of screen
🎀 LDJam user 28287010 May 2023, 09:11
@pkenney Your critique is excellent. Many of the things you have mentioned are right on the money. The combat needs a lot of work. I tweaked all that I could before submission, but it just wasn't enough. I tried adding the health bars above the enemies for a little feedback, but it got so confusing when there were a bunch of skellies.

And yes, there was a pumpkin. Originally I had an invisible path that you needed to follow to get to the grave. If you deviated from the path it was instant death. In order to figure out the path I had the game leave little pumpkins behind like bread crumbs. So, I left the path in and just allowed it to damage you and I took the pumpkin bread crumbs out.

Thanks so much for your input. it is greatly appreciated. I learned for my next Ludum Dare to bring the scope down to something much more manageable.

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