
Flag Collector
Theme was 'Collector' so I wrote a game in Godot 4.5 that collects flags from each state in the United States of America
Tools: Godot
Comments20


LDJam user 2828707 Oct 2025, 12:05
@f2 The platforms need a lot of work. I was getting into a time crunch so I just kind of stuck a StaticBody2D and hand coded the movement.
Thanks for playing, it is really appreciated
Thanks for playing, it is really appreciated

LDJam user 2828707 Oct 2025, 12:06
@edali Thanks for playing. The music was a great part of the game and I found it on this really cool website. The link is in the itch.io page

LDJam user 2828707 Oct 2025, 13:14
@artificer Heck yeah!! Thanks for the great programming tip. That is just excellent.
Thanks for posting the end of the game too. It is greatly appreciated!!!
Thanks for playing
Thanks for posting the end of the game too. It is greatly appreciated!!!
Thanks for playing

LDJam user 2828707 Oct 2025, 17:29
@flying-butter-studio Thank you for playing the game. You had a great game!

LDJam user 2828707 Oct 2025, 21:21
I was going to add a counter for how many flags needed to be collected for each level, How many flags were needed to complete the game. I was going to make it so each level had its own set of flags it would get instead of using the American flag.
I was going to have it so you could click on the map and you would get a blow up of the flag and maybe some trivia.
I was going to do a lot of stuff but three days goes by quick.
Thanks or playing my game and thank you for the critique. God Bless Brother
I was going to have it so you could click on the map and you would get a blow up of the flag and maybe some trivia.
I was going to do a lot of stuff but three days goes by quick.
Thanks or playing my game and thank you for the critique. God Bless Brother

LDJam user 2431938 Oct 2025, 10:44
Nice simple platformer! Kinda repetitive and lacking new mechanic as game progresses.
That being said, it's a nice start in game making. Just don't forget to remove leap of faith situations and add randomized flags for variations.
That being said, it's a nice start in game making. Just don't forget to remove leap of faith situations and add randomized flags for variations.

LDJam user 2828708 Oct 2025, 10:56
@bloodbane Thanks so much for playing my game. Might add more levels. Make it easier to wee where you need to go rather than crossing your fingers. Variety is good.
Thanks for the suggestions!
Thanks for the suggestions!

LDJam user 2828708 Oct 2025, 10:56
@akuta-zehy Thanks for the input! Glad you like the game

LDJam user 2828708 Oct 2025, 11:07
@bobap Thanks for playing my game. Greatly appreciated. I really wanted to do a level for each state. I might go back and do that.
Thanks for the suggestions!
Thanks for the suggestions!

LDJam user 2828708 Oct 2025, 11:33
@tweekus Thanks for playing, really appreciated
LDJam user 2801898 Oct 2025, 20:16
Fun game, the music was really nice and made me want to keep playing.
Also I don't know if the platform movement was intended to behave that way but I found it really interesting (in a good way) that you have to manually move with it instead of it moving your character for you.
Also I don't know if the platform movement was intended to behave that way but I found it really interesting (in a good way) that you have to manually move with it instead of it moving your character for you.

LDJam user 1792989 Oct 2025, 15:43
Great snappy controls with nice music, although levels could be more varied.

LDJam user 2828709 Oct 2025, 15:47
@vladimperator Thanks for playing. I wish I had the time to make more levels. I had some good ideas and a boss at the end would have been nice. Maybe next jam.
Thanks for the comments!
Thanks for the comments!

LDJam user 2828709 Oct 2025, 23:00
@robert18 Thanks for playing my game!! Yeah it was kind of meant to be like that, leap of faith sort of. That is why I made it easy to restart the level, if you fall then no penalty, just start again. That is also why I had no lives you could lose.
Now what I should have had was an arrow pointing the way, and a counter of how may flags were needed to finish the level. But three days, yeah, I was just wasn't fast enough
Now what I should have had was an arrow pointing the way, and a counter of how may flags were needed to finish the level. But three days, yeah, I was just wasn't fast enough

LDJam user 28287010 Oct 2025, 13:09
@gwhyang Heck Yeah, you finished it, nice job!!!
I was thinking of making 1 level per state flag and gathering that state flag for each level.
The blind drop was actually meant to be. There are no lives to lose and it is easy to restart the level if you jump and die. Part of the strategy is to jump and look as you are falling.
Thanks again for playing. Imagining someone playing my game and having fun is pretty awesome!
I was thinking of making 1 level per state flag and gathering that state flag for each level.
The blind drop was actually meant to be. There are no lives to lose and it is easy to restart the level if you jump and die. Part of the strategy is to jump and look as you are falling.
Thanks again for playing. Imagining someone playing my game and having fun is pretty awesome!

LDJam user 28287011 Oct 2025, 11:50
@loveapplegames Hey there!! Thanks for playing my game, it is really appreciated. No matter how I score in the jam its the fact that my peers have played my game and comment on it. Its great.
You are right, the platforms are too slow, and you have to kind of move along manually rather than the player just staying on the platform.
The blind jump was kind of a game mechanic. I didn't add lives to the player and made it easy to restart the level so the blind jump was for the player to look around and see where they need to go next, then start the level over. You are not the only one to mention the blind jump. Nest time I will figure another way to find the path, maybe some arrows, signs, something.
You are right, the platforms are too slow, and you have to kind of move along manually rather than the player just staying on the platform.
The blind jump was kind of a game mechanic. I didn't add lives to the player and made it easy to restart the level so the blind jump was for the player to look around and see where they need to go next, then start the level over. You are not the only one to mention the blind jump. Nest time I will figure another way to find the path, maybe some arrows, signs, something.

LDJam user 28287011 Oct 2025, 15:07
@flying-dog-fish Thank you for playing the game, it is always fun to read the comments. Several others have mentioned that a blind jump was kind of hard to deal with. I am definitely taking that into consideration the next platformer I make. Thank you for your input, it was most welcome.

LDJam user 28287013 Oct 2025, 13:35
@blackcat508 Thanks, I'm glad you enjoyed it.

LDJam user 28287018 Oct 2025, 09:42
@euler-moises Thanks for playing my game, it is greatly appreciated. Good luck in all your projects!!



The game did loop, I only made 4 levels but I needed 10 to get all the flags
The placement could be better. I did make it where you could permanently die as part of the discovery was jumping off something and then seeing what was next
The game could definitely use a lot more variation.
I really appreciate the critique. Thanks for taking the time out of your day to play