Balloon Dropper

Overall★★★★★★★★★★2.60
Fun★★★★★★★★★★2.47
Innovation★★★★★★★★★★2.84
Theme★★★★★★★★★★3.92
Graphics★★★★★★★★★★2.74
Audio★★★★★★★★★★1.97
Humor★★★★★★★★★★1.68
Mood★★★★★★★★★★2.39
It's my first real LD and it was a ton of fun to make so I hope you enjoy and please leave criticism and ideas!

(*sound-on is manual in the play.unity player, unfortunately!*)

Goal:


- Navigate your hot-air delivery balloon through the mountain village!
- Deliver as many crates to as many houses as you can within the time limit!

Controls:

- WASD and Spacebar to move
- Hold right mouse to prepare crate drop and then click left mouse to drop

Dev details

- Game engine - Unity
- Terrain procedurally generated/colored
- 3D modeling - Blender (houses and balloon)
- Audio - FL Studio (music, sfx)

If I had another few hours, I'd love to
- make a main menu
- polish the clunky controls (and teach them to player!)
- make some kind of 'special' houses to incentivize strategy as well as more variety in design and placement
- texturing for the balloon and something to make the terrain less bland
- fix the mesh connection artifacts on the sides
- more ambitious/stylish post processing (any tips or helpful resources on especially this are much appreciated. URP was quite confusing)

But most of Saturday was me figuring out that I exported an FBX with a slightly off-center center from Blender that was the source of most of my initial bugs. Some people are saying their macs didn't like it but I can't find anything online about a webGL game on Unity Play caring about OS so if anyone has any insights or direction for next time, please let me know!

Comments18

Devez
Devez3 May 2023, 22:09
I'm not sure what I'm supposed to be doing :stuck_out_tongue:
Wilko5 May 2023, 13:41
I liked the guiding laser that shows you where your parcel is going to land
Cresceda
Cresceda5 May 2023, 13:48
Looks cool! Movement controls could be slightly less intense.

Dropping the packages made me feel like santa c:.
LDJam user 257438
LDJam user 2574385 May 2023, 14:07
Bro!

Main things to add:
- Main menu
- Fricking tutorial

It took some while to think what to do!
You shouldn't except players to learn everything on their own (is it school??!!)

But after figuring out, it was good game!!
One tip I like to give : Focus more on gameplay!
BmanStudio
BmanStudio5 May 2023, 14:12
The webGL graphics were pretty broken on my Macbook M1 :(
miao5 May 2023, 14:12
a nice game,you can control your balloon and send the box to the house,you can add a hint about how to play the game
Zhiteng Chen
Zhiteng Chen5 May 2023, 15:12
Haha, it it fun to control a bolloon. I can recover even I am crashing into mountains! Surreal and fun. But the goal is not quite clearly convey to the players.
StephanSchue5 May 2023, 15:44
Interesting concept. I'm not sure if it is fun or frustrating to control the ballon, it was fun to play. :)
Olivier Millochau5 May 2023, 16:25
Unfortunately rather buggy, my balloon could not rise more than a few meters and it seemed to collide with lots of invisible walls ...
A 3D game was ambitious for a first LD, bravo for having succeeded in producing something!

For the next ones, I would strongly advise to add in-game indications, simple texts that display the in-game commands are enough.
The background music is very nice, simple but largely sufficient!
Apple Dash
Apple Dash6 May 2023, 19:34
Shame that this is the kind of feedback that I'm forced to provide, but it's quite broken on Mac.
LDJam user 2792337 May 2023, 04:56
Very ambitious project! I've never worked with procedural terrain in Unity before but this looked pretty good so I might look into it. I flying around and delivering packages was fun, but i had to reload after a bug prevented me from going up. Something else that may not have been intentional, I was able to deliver multiple packages to the same house. To test it, I reloaded the game and landed on one of the rooftops and proceeded to deliver 29 before the timer ended. I liked the 3D models and the Audio. Over all a solid jam game
Anthony Katonaauthor8 May 2023, 23:51
@noobman64 There's a super helpful Brackeys tutorial on procedural terrain with a script that draws each vertex, raises them with perlin noise, and connects them as triangles, but I messed up and forgot to prevent the terrain from making weird glitchy bridges across the map when it moved to the next row it was generating! Thank you for all the feedback!
kasperhangard9 May 2023, 19:18
It was a super fun idea. I liked dropping packages while blasting at the speed of sound! Maybe consider not allowing players to deliver to the same house all the time, maybe put a timer on the houses, or force the player to deliver to all houses to complete the level.
simmo9 May 2023, 21:00
A nice concept! It felt nicely polished at its core, but it really would benefit for a tutorial, or at least some instructions.

The music was really nice, but the sound effects were somewhat lost behind it- if they were brought out a bit more, maybe fleshed out with a bit more of a hearty wind sound and give the burner a bit of a roar, and I think it would have helped bring the experience to life a little more.

Either way, well done! :smile:
Jozef9 May 2023, 22:21
Solid first entry, I was only half-disappointed that my balloon didn't explode when I crashed :sweat_smile: Some visual effect when you make a successful delivery would be nice as well. Keep up the good work!
Sempra
Sempra11 May 2023, 17:01
I had a great time! For a first jam, it's veeeeery good already! I'm always impressed with how much people can do in a jam.

A bit of a lack on the instructions part, like no tutorial, but it's always a sacrificed job in a jam and that's normal :)
I can totally visualise it even cooler with the effects for feedback and stuff, great job!
Locke8
Locke813 May 2023, 16:59
For a first jam, its not bad. There's rather large issue with the fact that you can just park yourself on atop the roof of a house and then drop packets straight into the glowing point, which basically makes it pointless to try and go anywhere else.
epb900013 May 2023, 18:16
I got stuck inside a house, but I mean, I guess it made it reaaaaaaaallly easy to deliver a string of packages to it. To discourage hovering in place, the houses should probably accept a limited number of packages. Since the terrain was a little buggy, a position reset position button that appeared when you are have collided with the terrain is a possible a workaround.

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