Our company guarantees deliveries everywhere, everytime, and in every timeframe! ๐ Today, a special delivery will bring you in the medieval times โ Use your tools to reach your customer. Good luck!
Controls: - Mouse / Arrows: Move the camera - Mousewheel / Shift+Arrow: Zoom - R: reset crate
Each level is divided in two phases:
1. Setup phase: you can place tools to reach your customer's house. Once a first package has been successfully delivered, you jump to the next phase. 2. Challenge phase: using the same layout, try to deliver the most out of five packages as fast as possible!
Points: you earn points for each package delivered during challenge phase. You also gain points by being quick and by using less tools. Feel compelled to share your score in comments ๐.
Outstanding submission! Very well thought out and extremely polished especially for the timeframe! The one critique I have is that the black hole feels very unintuitive. Overall great submission tho!
I really liked the way you mixed puzzle elements with dexterity! Making the boxes have their own little 'personality' adds a level of polish to the final experience which keeps you motivated even if some levels might become frustrating ๐
Really cool game. It took me a while to get the hang of throwing the boxes over the top and quite a lot of mis throws where it would fly off too fast. Good variety of tools as well kept it interesting. Good work,
I love this concept! The game feels very polished, and introduces you to the various mechanics in a steady fashion. The sound effect when you get a perfect level is also top tier :)
i really enjoyed this submission. A great game loop with a great feeling of accomplishment when it worked. There was quite the difficulty jump at level 6. Good addition that the crates change each time!
love the concept of building the different springs and other things, but I feel like it doesn't play well with actual throwing, it puts this careful planning gameplay and very inconsistent skill based fling gameplay against each other. I would've personally preferred to just have one crate goals per stage because I know I can't easily replicate the good fling very well so the challenge part is just frustrating to me. anyway I'm only sounding negative with the criticism because I think the game is good and interesting, just that for me it could've been even better! you also nailed it with the sound and visuals
This was a good b it of fun, I love physics games! I really liked the implementation of the dual modes, throwing the box was fun, if not sometimes a bit tough. Nice entry!
Physics based games add that additional bit of fun when trying and require to think with physics in mind. Switching between build and throw phase is done well, and overall it was a lot of fun.
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Really fun concept :)
Deserves a soundtrack a little bit more polished in my opinion !
I was stuck at level 5 though... didn't find how to use the first building piece !
Easy 10th level was a nice touch after two infuriating levels :)
Played through all the levels, definetly one of my favorites so far
Physics based games add that additional bit of fun when trying and require to think with physics in mind. Switching between build and throw phase is done well, and overall it was a lot of fun.
Keep up the good work.