The dangerous organization of the Groove Brothers, also known as the Dangerous International Syndicate Criminal Organization (D.I.S.C.O.) are growing their influence in the country. Their dark project is to spread disco all around the world, and to brainwash our innocent kids with funky ideas...
You are a fresh rookie in the transmissions department of the C.I.A. Your job is to intercept suspicious communications and determine if they are harmless, or if they contain secret disco messages.
How to play
You have to process a series of unknown signals.
1. You have to figure out if each signal is a Text, an Image, or an Audio signal. 2. Then, you have to use the left sliders to descramble the signal 3. After that, you can play with the different steganography tools to find any hidden messages!
4. Finally, press the green button if everything seems normal to you 💚 Press the red button if you detect any suspicious disco element 🔴
This game is awesome, the title immediately grabbed my attention and it lived up to it. Super funny premise and execution, simple and snappy gameplay loop with a ton of fun and silly content to fill it out, including background audio and storytelling. I just love this sort of thing. The tone is great and the mechanics make me feel like I'm a kid going through an I Spy book.
Wow, what a well done game. I appreciate that the gameplay starts simple at first, which helps soften the learning curve, then introduces more elements as it goes on. It's perfectly on theme, funny, and fun. Good job!
I love the visuals, such a nice vibe. Also love all the references, very cute! I must say i was a bit confused at first, it took me a few tries to figure out how to play :P
Overall, I actually really like games like this. The core idea is fun, and I’d definitely be interested in playing more of it.
I did run into some issues with the sound though. At first I thought I couldn’t control it at all, but turns out I can at least turn it off — so that’s on me 🙂 Still, it would be really nice to have a proper volume slider, because right now it feels a bit too loud, and I can’t comfortably adjust it to my preference.
In terms of gameplay, it felt a bit on the easy side. You can mostly rely on visual cues (like watching for the checkmarks) and then just fine-tune things from there. Maybe I’m missing something, but it didn’t feel very challenging.
That said, I don’t want to focus too much on the negatives — the game is still fun, and the idea is interesting. I hope you keep developing it further and find success with it!
I really like the visual design related to DISCO! The game was a bit confusing at first, but it was a lot of fun once you figured it out! I can feel that there is an interesting worldview.
This game is an alien. So bizarre that makes it great. At first I had a hard time figuring out what to do, and then I remembered the title and all made sense. Still too many quirks I don't get to appreciate at its right value. Well done anyway!
@wakobu Perfect game, it's impressive, there's humor, a good story, rich gameplay, top-notch music and sound design, et une Téloche haha ! Bien joué à la team vous être trop fort
Really cute and vibey! I played for quite a while. I do wish there was some way the game would let me know when the transmissions were correct or incorrect; the text was a little confusing and I wasn't sure which way to interpret it sometimes. Otherwise, incredible job on the style!
I love this spy vibes. A bit confused at the beginning what to do, and I'm not sure I used all stuffs correctly like glasses or lens. Having some more instruction will be great. From the other side we are secret agents we have to intense brain:D Anyway it's superfun and stylish. One more thing: I couldn't find a way to do the radio more quiet it's too loud
@nextnoon You can listen to the SFX when you press the green/red button to know of you were correct, but I totally agree that it should be more obvious 🙇
@solar-vita I totally get your point. Having a sort of mini-tutorial/hint for each tool would have make everything more understandable 👍 Regarding the radio volume, you can use the controls on the bottom right of the screen to tune/mute the radio (maybe you already used it and it's bugged, though 😅)
This is jaw dropping stuff. I usually leave long comments on the games I review and do a compliment sandwich with them, but I literally have zero crit of this. It looks great, the audio is unbelievably polished for a jam game (props for hiding the Bee Gees in the US national anthem lol), the central idea is fun and well executed, and it's actually laugh-out-loud funny which is rare.
Handily the most I've laughed playing through a jam game, astounding work across all axes. I especially appreciate the ongoing mini-narrative in the radio announcements but every puzzle gag landed which is very impressive!
Really cool concept! It took quite a while to understand what I had to do and what counted as disco but once I got the idea it was really fun to figure out. It could've been nice to have some information about disco somewhere tied to the game, so that the player doesn't have to go out of their way to research any bits of info about disco. Maybe something like the manual in Keep Talking and Nobody Explodes (but you already have an insane amount of content for a jam game to even think about making this).
The voice acting and story were also really well done!
Comments28
I hope every feature of the game is understandable 😄
I must say i was a bit confused at first, it took me a few tries to figure out how to play :P
I did run into some issues with the sound though. At first I thought I couldn’t control it at all, but turns out I can at least turn it off — so that’s on me 🙂 Still, it would be really nice to have a proper volume slider, because right now it feels a bit too loud, and I can’t comfortably adjust it to my preference.
In terms of gameplay, it felt a bit on the easy side. You can mostly rely on visual cues (like watching for the checkmarks) and then just fine-tune things from there. Maybe I’m missing something, but it didn’t feel very challenging.
That said, I don’t want to focus too much on the negatives — the game is still fun, and the idea is interesting. I hope you keep developing it further and find success with it!
I guess that the later levels are way harder to deal with because you have to carefully listen to audios, and have to deal with misleading image clues
Bien joué à la team vous être trop fort
On savait que la TELOCHE allait te plaire 📺
@nextnoon You can listen to the SFX when you press the green/red button to know of you were correct, but I totally agree that it should be more obvious 🙇
@solar-vita I totally get your point. Having a sort of mini-tutorial/hint for each tool would have make everything more understandable 👍
Regarding the radio volume, you can use the controls on the bottom right of the screen to tune/mute the radio (maybe you already used it and it's bugged, though 😅)
Probably the best jam game I have ever played.
The voice acting and story were also really well done!