
Cargoborn
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Jam
This time I was working alone. I wanted to make a physics-based game with vehicles. I did not make a physical car before, so it was a learning experience for me. I know that car parameters could be better tuned, but as always there is too little time to finish everything :) Maybe gameplay is not at its highest, but I like how the mechanics turned out.
Description
Your job is to deliver all packages to recipients. You have cars, and special ability: DELIVERER VISION.
It allows you to see cargomantic lines connecting package with the recipient. The closer they are, the thicker the lines.
Controls
LMB - Grab/Interact
WSAD - Movement
Space - Jump / Breaks
E - Interact/Leave Car
RMB - DELIVERER VISION!!!
Tools Used
Unity
Audacity
Blender
Krita
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Versions
1_0 - original build