Cargoborn

Cargoborn

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overall: 3.39
fun: 3.17
innovation: 3.52
theme: 4.24
graphics: 3.86
audio: 2.88
humor: 2.79
mood: 3.11

Jam


This time I was working alone. I wanted to make a physics-based game with vehicles. I did not make a physical car before, so it was a learning experience for me. I know that car parameters could be better tuned, but as always there is too little time to finish everything :) Maybe gameplay is not at its highest, but I like how the mechanics turned out.

Description


Your job is to deliver all packages to recipients. You have cars, and special ability: DELIVERER VISION.

It allows you to see cargomantic lines connecting package with the recipient. The closer they are, the thicker the lines.

Controls


LMB - Grab/Interact

WSAD - Movement

Space - Jump / Breaks

E - Interact/Leave Car

RMB - DELIVERER VISION!!!

Tools Used


Unity

Audacity

Blender

Krita

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Versions


1_0 - original build
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