Castaway Crates
A narrative game powered by ChatGPT3.5, with images by Midjourney.
Deliver items to help a shipwrecked survivor overcome the problems of their island existence and survive until rescue!
Uses a series of prompts to describe applying a set of random items to solve silly problems, and to evaluate the effectiveness of each item. It's not currently possible to lose; play this game either as a toy (generate journal entries that are as ridiculous as possible!) or try to play optimally and earn as many "positive" responses as possible.
(Please be patient... GPT responses can take a few seconds to appear.)
Deliver items to help a shipwrecked survivor overcome the problems of their island existence and survive until rescue!
Uses a series of prompts to describe applying a set of random items to solve silly problems, and to evaluate the effectiveness of each item. It's not currently possible to lose; play this game either as a toy (generate journal entries that are as ridiculous as possible!) or try to play optimally and earn as many "positive" responses as possible.
(Please be patient... GPT responses can take a few seconds to appear.)
Tools: Midjourney

Comments20
Also very funny sometimes
https://twotrees.itch.io/castaway-crates
(Leaving the current build on Unity Play as my LD entry, since this update was done past the deadline.)
Text was a little long, definitely suffered from what I assume must be ChatGPT's tendency to think everything needs an introduction summary, body, and conclusion ^_^. Were the problem statements also ChatGPT generated, or just the responses? Those seemed much better constructed (and less long).
The "problems" you encounter were also hand-seeded, but ChatGPT will describe them a little differently each time.
Agree that the responses were a little long. Getting ChatGPT to do basically what you want is easy; getting it to do exactly what you want is a lot harder. :/
I also had the prompt for finding food and had the option of choosing a fishing pole, I chose socks but somehow my guy macgyver-d it into animal traps anyways and they were wildly effective.
it was an interesting concept. And I was surprised several times by the AI and its way of create coherence in the chaos of suggestions.