Cultex

Overall★★★★★★★★★★2.59
Fun★★★★★★★★★★2.23
Innovation★★★★★★★★★★2.36
Theme★★★★★★★★★★3.09
Graphics★★★★★★★★★★2.50
Audio★★★★★★★★★★1.56

Cult Delivery Express

Deliver them to evil!


Your cult needs you! Get the sacrifices required for the next ritual, but do not get caught!

* WADS or arrows to move
* Space to interact

Made using Godot 4.0 and Blender 3.4

ps.: sadly I wasn't able to export to web, because Godot 4.0 doesn't fully support it yet, so almost all the materials for the assets just don't show. But it works on windows, so it's still playable.

Comments8

Phyrocast
Phyrocast1 May 2023, 20:53
Interesting concept, maybe missing a way to know how to lose? It's also pretty hard to find the people at first but that can be a nice challenge as well!
Alfredo Cossetin Neto
Alfredo Cossetin Neto2 May 2023, 02:57
I like the style and ambience, but the movements are a little bit hard though.
And found a lost screen when i felt out of the world @phyrocast. I was was not expecting be actually able to do it.
MorePixels
MorePixels2 May 2023, 03:46
was pretty interesting. There didnt seem to be a way to lose which could have added to the game really well. But overall its a pretty cool start to what could be a fun little game to play
chaoli
chaoli2 May 2023, 06:29
Nice game with a cool idea and great potential. The controls and the FOV made it a bit tricky to play
chaoli
chaoli2 May 2023, 06:29
Nice game with a cool idea and great potential. The controls and the FOV made it a bit tricky to play
StormForged3 May 2023, 06:35
Seems pretty cool, I'd suggest adding more people wandering around the map as I found it took a while to find any. Also the controls can be tightened, and a loss condition added (police maybe?) but I like the foundations.
Profugo Barbatus6 May 2023, 01:32
Pretty slow, hard to find anyone to actually kidnap, I got one and then drove off the map out of boredom - probably needs invisible walls. Could be an interesting premise, the writing primed me for a bit of a faster, light hearted thing.
jdemattos
jdemattos7 May 2023, 03:54
Nice to see some well executed features in such short span. Movement wasn't janky and looked like a good amount of effort went into the buildings. Would have liked to see more sacrifices in the game itself. Nice work!

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